SpaceNavy 16 Posted February 8, 2015 Searched the forums and couldn't find anything that answers this recently and clearly. Previously on the borders of some Arma 2 maps, Takistan and Chernarus come to mind, the engine would procedurally generate an infinite terrain that looked very natural. Compared to all the other A3 mod maps and ports I've seen where at the borders of the map the elevation continues on in a straight line to infinite: http://puu.sh/fDcWj/16530cc298.png This used to be such a beloved and immersive feature that I enjoyed in Arma 2 and I would be very disappointed to learn if this had been removed from Arma 3 for some reason. Please make me happy by telling me how one would make this work :D Share this post Link to post Share on other sites
jakerod 254 Posted February 8, 2015 People have met with different results using the OutsideTerrain class in Arma 3. It has always worked for me but others get map crashes with it. But in order for it to work you just need to put the following in the config: class OutsideTerrain { satellite = "jsp\abc_sample\Data\s_satout_co.paa"; enableTerrainSynth = 1; class Layers { class Layer0 { nopx = "jsp\abc_sample\data\abc_sample_grass_green_nopx.paa"; texture = "jsp\abc_sample\data\abc_sample_grass_green_co.paa"; }; }; }; I have it after class Sea and above class Grid "satellite" is the satellite image that gets used for the ground The two textures under class Layer0 are used as the mask textures. You can only have one pair to the best of my knowledge. Share this post Link to post Share on other sites
kerkkoh 35 Posted February 8, 2015 You could smooth the terrain from the edges to make it look more natural. Share this post Link to post Share on other sites