alanford 27 Posted January 31, 2015 Okay, sort of a clickbait title. I am sorry, but now that you are here look at this quote: Overall, we're looking to create something that provides interesting new opportunities [and] also to serve as a distinctive locale for player-created scenarios: adding diversity to the already wide-range of official and unofficial terrains, and adding new structures and other objects for content creators. Perhaps worth mentioning too, is our intention to make refinements to AI pathfinding - work that will benefit both this new terrain [...] So, what do we have here? new opportunities. What new opportunities could there be that altis doesn't offer? Unless it's in some alps, (which would require high elevation changes, something real virtuality struggles with) it must be an urban place. Distinctive locale: well, we have had afghan deserts, czech woodlands, greek island... And, zagrabad was more a city of low building than a proper urban area. We have not yet, however had anything resembling a big urban city. Adding diversity: again, we have not yet seen close urban CQB in skyscrapers. And it's not like real virtuality does not support tall buildings -- it does. And now,, that the average PC computing power is finally large enough to cope with a large city, I think the time is right. adding new structures and other objects: if they were again creating an open-terrain focused map they'd probably just reuse many of the altis assets. new AI pathfinding: well, we all know the current AI gets really stupid in urban enviroments. it makes sense they'd be working on pathfinding if they needed to sharpen them up for urban enviroments Also, creating something like a city with some countryside would nicely complement the new marksmen dlc, where you could camp on high skyscrapers and pick off people in the streets. Imagine something like a 5x5km small sized city, with some hillsides in the background. It'd be quite a good map. this. http://www.thebuzzmedia.com/wp-content/uploads/2010/03/crysis-2-screenshot-city-corner-park.jpg (394 kB) Share this post Link to post Share on other sites
gibonez 18 Posted January 31, 2015 Or maybe they just brought over the pathfinding improvements from dayz. I doubt a city sized map would be good for combined arms . Share this post Link to post Share on other sites
alanford 27 Posted January 31, 2015 Why not? Think about it, there's more apc's and wheeled armored vehicles, than there i tanks. Besides, tanks can also operate in cities. And since there is decent ammunition penetration simulation there could be quite a few good scenarios for armored combat in an urban enviroment. And also, lets no forget all the city roof combat possibilities. And I suppose the map won't be all urban, I mean, there could be a decently sized city, with some countryside with some nice rolling hills. Share this post Link to post Share on other sites
Jackal326 1181 Posted January 31, 2015 There is already a thread for wild speculation, exaggeration and misinterpretations of what BI have said publicly regarding the expansion, why is another one necessary? Share this post Link to post Share on other sites
Sandy* 10 Posted January 31, 2015 (edited) close urban CQB in skyscrapers This is a Call of Duty storyline. Why would you fight inside skyscrapers when you have the tanks, bombs and missiles to level any enemy-infested buildings? As for the engine's capabilities and your PC's processing power for an urban map filled with huge enterable buildings, try having a fight in something as small as Kavala. :( Edited January 31, 2015 by SandyBandy Share this post Link to post Share on other sites
Maio 293 Posted January 31, 2015 There is already a thread for wild speculation, exaggeration and misinterpretations of what BI have said publicly regarding the expansion, why is another one necessary? Yup :) Closing. Share this post Link to post Share on other sites