Jump to content
mons00n

[TVT/COOP 16] Mole

Recommended Posts

MOLE



by: Monsoon

1FCRwoC.png

Summary:

Today I bring to you, the Mole mission. This is a concept that I've been working on for over a year now and am finally able to bring it to fruition. The basis of this mission is exactly the same as Cachino Royale: a number of random weapon caches have been placed throughout the town of Zargabad, your team must blow the majority of them before the opposing team. However, this mission differs in one key aspect - the MOLE! (this mission is heavily inspired by the BSG board game)

Each team will have one randomly chosen MOLE, this person will be working for the opposite team. Their job will be to slow their team down in whatever way possible to allow the opposite team to win. BUT, each team has the ability to accuse one mole at a time - this strips that person of all weaponry and tethers them to their accuser. The job of the accused then becomes convincing your team that you are not the mole and they should release you. The point is, if you are the mole DO NOT GET CAUGHT. Your main goal is to covertly sabotage and subvert; you want the opposite team to win. Patience and timing will be your greatest ally.

Features:

  • MOLE mechanic
  • ^moles randomly chosen at mission start
  • ^each team can accuse & detain one player at a time
  • ^custom win/loss screens for the mole
  • ^scroll wheel menu to check if you are the mole
  • Random cache placement via the RCP module.
  • ^markers of varying sizes for each cache - NOT centered on the cache, player must search the entire area.
  • ^markers change colors once a cache is destroyed
  • ^Scroll wheel menu to check score
  • ^Random reinforcements after each blown cache
  • Each team's FOB is identical, both containing vehicle repair stations and infantry healing.
  • Mobile respawn on MRAP
  • Respawn time increase on each death
  • Quadbikes will return to the FOB after ~5min of being unoccupied
  • Virtual Arsenal gear selection
  • TPWCAS AI Suppression System (when AI is enabled)
  • AI spawned via DAC
  • Random Weather
  • Dynamic player markers

[*]Play Coop against the AI, TvT, or both!

[*]Tested in a SP/MP/Dedicated environment

[*]AiATP is the only required mod (Zargabad)

Customization Options(italics are default):

  • Weather: Clear, Overcast, Rain, Fog, Random
  • Mission time: Morning, Day, Evening, Night
  • Number of Caches: 3,5,7,9,11,13
  • Cache Concentration (how close they are): Close, Normal, Spread
  • Cache Markers: Off, Large, Medium, Small
  • Mission Prep Time (time you are locked into your base to prep): 30s, 2m, 5m, 10m
  • Initial respawn Time: 30s, 1m, 2m, 5m
  • Respawn time increase per death: 30s, 20s, 10s, 0s
  • Allow respawn on MRAP: on, off
  • Hostile AI: None, Light (infantry), Medium (infantry + vehicles), Heavy (infantry + vehicles + armor)
  • MOLES: on/off

Notes:

The mole mechanic has not been tested 100% so I consider this an early beta

Download:

Have fun and enjoy! Any feedback or suggestions are greatly appreciated.

Edited by mons00n

Share this post


Link to post
Share on other sites

Reminds me a lot of the euro TV program The Mole (ported to US too). I like it.

Good work!

Kind regards,

Sanchez

Share this post


Link to post
Share on other sites

Trying to run this mission but struggle with the mole function, when accusing the chat shows but nothing else. Looking in fn_playerLoop.sqf row 65, but unfortunately my SQF-skills are in the negative range. Any suggestions from @mons00n or the trusted community? 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×