mons00n 3 Posted January 28, 2015 (edited) MOLE by: Monsoon Summary: Today I bring to you, the Mole mission. This is a concept that I've been working on for over a year now and am finally able to bring it to fruition. The basis of this mission is exactly the same as Cachino Royale: a number of random weapon caches have been placed throughout the town of Zargabad, your team must blow the majority of them before the opposing team. However, this mission differs in one key aspect - the MOLE! (this mission is heavily inspired by the BSG board game) Each team will have one randomly chosen MOLE, this person will be working for the opposite team. Their job will be to slow their team down in whatever way possible to allow the opposite team to win. BUT, each team has the ability to accuse one mole at a time - this strips that person of all weaponry and tethers them to their accuser. The job of the accused then becomes convincing your team that you are not the mole and they should release you. The point is, if you are the mole DO NOT GET CAUGHT. Your main goal is to covertly sabotage and subvert; you want the opposite team to win. Patience and timing will be your greatest ally. Features: MOLE mechanic ^moles randomly chosen at mission start ^each team can accuse & detain one player at a time ^custom win/loss screens for the mole ^scroll wheel menu to check if you are the mole Random cache placement via the RCP module. ^markers of varying sizes for each cache - NOT centered on the cache, player must search the entire area. ^markers change colors once a cache is destroyed ^Scroll wheel menu to check score ^Random reinforcements after each blown cache Each team's FOB is identical, both containing vehicle repair stations and infantry healing. Mobile respawn on MRAP Respawn time increase on each death Quadbikes will return to the FOB after ~5min of being unoccupied Virtual Arsenal gear selection TPWCAS AI Suppression System (when AI is enabled) AI spawned via DAC Random Weather Dynamic player markers [*]Play Coop against the AI, TvT, or both! [*]Tested in a SP/MP/Dedicated environment [*]AiATP is the only required mod (Zargabad) Customization Options(italics are default): Weather: Clear, Overcast, Rain, Fog, Random Mission time: Morning, Day, Evening, Night Number of Caches: 3,5,7,9,11,13 Cache Concentration (how close they are): Close, Normal, Spread Cache Markers: Off, Large, Medium, Small Mission Prep Time (time you are locked into your base to prep): 30s, 2m, 5m, 10m Initial respawn Time: 30s, 1m, 2m, 5m Respawn time increase per death: 30s, 20s, 10s, 0s Allow respawn on MRAP: on, off Hostile AI: None, Light (infantry), Medium (infantry + vehicles), Heavy (infantry + vehicles + armor) MOLES: on/off Notes: The mole mechanic has not been tested 100% so I consider this an early beta Download: Steam Workshop Dropbox Armaholic Have fun and enjoy! Any feedback or suggestions are greatly appreciated. Edited February 2, 2015 by mons00n Share this post Link to post Share on other sites
MrSanchez 243 Posted January 29, 2015 Reminds me a lot of the euro TV program The Mole (ported to US too). I like it. Good work! Kind regards, Sanchez Share this post Link to post Share on other sites
RL - AVE 21 Posted June 12, 2018 Trying to run this mission but struggle with the mole function, when accusing the chat shows but nothing else. Looking in fn_playerLoop.sqf row 65, but unfortunately my SQF-skills are in the negative range. Any suggestions from @mons00n or the trusted community? Share this post Link to post Share on other sites