killerwhale 1 Posted January 27, 2015 Dont you think it is headache when you have a mission where you have multiple waypoints, say 6 of them, attack happens on your way to 1st waypoint and you would like to skip that waypoint and instead move to 2nd waypoint, dont you think that should be easy? well it isnt, there is no trigger or waypoint option that will let you do this. And this should be essential part of game. I think Bohemia should introduce more waypoint options and triggers similar to the switch trigger, like a skip trigger where if a condition is met for the skip trigger, next waypoint is activated. Even the DeleteWaypoint option codes provided dont work as they're suppose to. For aircrafts, there should be minimum and maximum altitude option as well. i know there is flyinheight code you can put in, but that is not kept when the plane engages ground targets. Share this post Link to post Share on other sites
jshock 513 Posted January 27, 2015 If you feel it's a necessary addition post it here: http://feedback.arma3.com/ Share this post Link to post Share on other sites
killerwhale 1 Posted January 27, 2015 why must we do that, is not this forum read at all by the developers? Share this post Link to post Share on other sites
Jona33 51 Posted January 27, 2015 why must we do that, is not this forum read at all by the developers? Stuff easily gets buried, it happens on the feedback tracker as well but it's also more useful for them to have all their suggestions in one place presumably. Whether or not anything will happen is up in the air. Partly because the editor still only allows the basics, what you want is basically achievable with scripting so it's unlikely they'll get round to adding it in the editor as well. Share this post Link to post Share on other sites
jshock 513 Posted January 27, 2015 why must we do that, is not this forum read at all by the developers? As Jona said, stuff gets buried, there are way more threads than developers, and they made the feedback tracker to help supplement this issue. The feedback tracker implements a much easier system of "everyone" wants this, or not many want it. And the developers do chime in from time to time on threads, but it is not their job to scan through them everyday (that's the job of the moderators), their job is to build the game and the tracker gives us (the community) a say in what they are building/working on. Share this post Link to post Share on other sites