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Col. Ben Sherman

Debug Console Issues

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Hello,

I've got a custom script I'm working on for my admin system, as far as everything is working fine as of right now I've still got some issues with the debug console which I can't seem to figure out some how. I'm calling the debug console by a script which is verifing that the user with a certain UID has granted access to the debug console however it's only making it able to execute commands in local and not global or server for some reason. I've read the wiki page for the debug console as well as checked everything on my end but yet I cant figure it out.

Any ideas of what it can be?

description.ext

enableDebugConsole = 1;

Executing the debug console

createDialog "RscDisplayDebugPublic";

Sincerely,

Staffan

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The options are:

0 = Default behavior, available only in editor

1 = Available in SP and for hosts / logged in admins

2 = Available for everyone

So 1 would allow the host or admin to access it.

Is your user with a certain UID logged in as admin as well?

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The options are:

0 = Default behavior, available only in editor

1 = Available in SP and for hosts / logged in admins

2 = Available for everyone

So 1 would allow the host or admin to access it.

Is your user with a certain UID logged in as admin as well?

Well, no, however I just tried logging in as well besides BEC, I signed in as admin and yet it didn't help...

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It may be the locality of the script creating the dialog, where is your "createDialog" happening?

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Wait...why are you creating a dialog? Just press escape

I was thinking the same, but didn't want to question it...

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I was thinking the same, but didn't want to question it...

Well it's executed from a admin dialog, since I want all admins being able to use the debug, however by signing in to battleye it's only possible for one to be logged in at the same time, therefore I'm using Battleye Extended Controls for admins and a dialog which is executing the debug menu for them. Which is being executed from an other Dialog where admins have certain stuff as checking what gear a player has or revive them and other things such as teleport.

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And that would be why I didn't question it, most of the time there is a reason behind the madness :p.

If you still haven't gotten it working I recommend the following as a replacement:

http://www.armaholic.com/page.php?id=27123

Ahhh, I see. Custom debug script, kinda smart to just call the function which the normal debug console does. Going to look in to it. Thanks!

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