owmyeye 14 Posted January 22, 2015 I've just started messing with the Spawn AI and Spawn AI: Spawnpoint modules. I'm also using the Spawn AI: Sector Tactic module to make the AI try to capture a sector. How do I change the skill level of the units which are spawned? It's a crucial question for me since i'm using the AI mod BCombat and it seems to need the skill slider for placed units set all the way up- else you can people standing 5 meters away from each other emptying clips but missing. Is there a way to set all AI units 'skill level' ? (change it as in mimic the effect of turning the skill level slider all the way up on placed units in the editor) Alternatively, is there a way to use a trigger to set this skill level? (so I can just set it in the spawn zone and change the units as they spawn) ---------- Post added at 15:42 ---------- Previous post was at 14:19 ---------- Ok I just found this page: https://community.bistudio.com/wiki/setSkill It gives the example: _unit setskill 1 And Says the range is from 0 to 1. Does anyone know if this command will work for multiplayer? Also, where can I put this command and how can I make it blanket apply to all AI, or atleast a whole team at a time? Since the game is spawning the AI by itself, I can't name them all individually (like the above code example would have me do). Share this post Link to post Share on other sites
jshock 513 Posted January 22, 2015 In the expression field of the module: {_x setSkill #} forEach units (group (_this select 0)); 1 Share this post Link to post Share on other sites
RaptorElite 0 Posted May 31, 2016 In the expression field of the module: {_x setSkill #} forEach units (group (_this select 0)); Where do I put the skill level number? Share this post Link to post Share on other sites
jshock 513 Posted May 31, 2016 Where do I put the skill level number? Where you see '#' you would put your skill level number. I used '#' as a placeholder. Share this post Link to post Share on other sites
LT.DANG 0 Posted June 26, 2017 So when I did this it seems to have broken the AI sector tactic, ie the ai no longer go for sectors and just stand there. It did change the skill though, I checked in zeus. Any ideas Share this post Link to post Share on other sites