somesangheili 111 Posted January 22, 2015 Hey! I just wanted to make a thread about an exploit I found recently. I'm not sure many people are aware of this exploit. It is an exploit that basically allows you to look through walls and see what's on the other side. To achieve this, you must put your character's back standing against a wall (of pretty much any building in Arma 3) with a rifle, and look up in first person. Your character's head will now be inside the wall, and you can use freelook/TrackIR to see what's on the other side. http://cloud-4.steamusercontent.com/ugc/541890499836862236/2404BD8BFC397A7A1505EACD57BF540EE10CD8E9/ (553 kB) http://cloud-4.steamusercontent.com/ugc/541890499836863243/FB7982E4BEEDD173B1433E38C357E5C88DB3E1D9/ (404 kB) http://cloud-4.steamusercontent.com/ugc/541890499836865577/CDE97FC7F8D4D54937BD228C370DB5AB9D2F4FF3/ (334 kB) This is a major problem for TvT CQB or urban scenarios, most notably KOTH and Battle Royal. People would be able to use this for room clearing; to see who or what's in a building before breaching it. I believe this should be fixed asap, as it ruins some immersion and gameplay aspects of the game. I have thought of an idea for fixing it. When your character turns around, the pivot point is on his tip-toes, but it should actually be below the centre of the mass. http://cloud-4.steamusercontent.com/ugc/541890499836866091/C716F92B3A5CDBB56170B0549DBD6607195A99C2/ (141 kB) http://cloud-4.steamusercontent.com/ugc/541890499836866499/361717D4B1C93E6458A229170DB2A13A9D28C5B6/ (145 kB) These two images represent a before-and-after of a player turning around 180 degrees on the spot (not using WASD). As you can see it looks like he has moved about a metre. This is the result of the turning pivot point being around about where his toes are on his left foot. I believe that by making the pivot point below where his torso/centre of mass is, you wouldn't be able to get your character into walls when you put your back against them. Though I'm not entirely sure if this would fix it. Maybe it's something to do with the walls themselves, or maybe the collision boxes of the players. Note: This exploit does not appear in Arma 2. Share this post Link to post Share on other sites
Tacti-Cool 10 Posted January 22, 2015 Have you added it to the bug tracker? Share this post Link to post Share on other sites
somesangheili 111 Posted January 22, 2015 Nope, unfortunately I've had some problems making a feedback tracker account :(. Share this post Link to post Share on other sites
meshcarver 12 Posted January 22, 2015 Thank god someone else noticed this- I thought it was an issue with how I've been modelling my structures... 1 Share this post Link to post Share on other sites
Gilatar 272 Posted January 22, 2015 This was something they fixed in DayZ a while back, if I recall correctly. I'd imagine it shouldn't be too hard of a task to get rid of this. Share this post Link to post Share on other sites
St. Jimmy 272 Posted January 22, 2015 http://feedback.arma3.com/view.php?id=19535 http://feedback.arma3.com/view.php?id=20009 Share this post Link to post Share on other sites
DancZer 65 Posted January 23, 2015 (edited) I have been reported it since 2014-10-15 on the tracker. They assigned it and made it private. ---------- Post added at 01:16 PM ---------- Previous post was at 01:14 PM ---------- Btw it would be better to make this topic close or delete to avoid exploiting on the servers. Here is the topic about the same issue. http://forums.bistudio.com/showthread.php?183764-Glitch-Exploit-Cheating-and-new-DLC Edited January 23, 2015 by danczer Share this post Link to post Share on other sites