UltimateBawb 1 Posted January 21, 2015 I'm working on editing Chairborne's Mi-24 mod to give the helicopters bullet resistant glass as they should realistically. Modifying the armor values of the glass hit classes doesn't at all work, and minimalHit doesn't change anything either. After doing some research it seems that the armor value is bound to the model itself. Where would I begin to try and change this? Would I be looking for an .rvmat file or an actual model, and how would I go about editing it? Thanks for any help you can provide! Share this post Link to post Share on other sites
warlord554 2065 Posted January 21, 2015 Firstly are you editing his work with his permission? Share this post Link to post Share on other sites
Tiskahar 10 Posted January 21, 2015 I agree with WarLord's concern, but. You don't need to edit any of his work in order to do what you're looking for. Look into an eventHandler of "hitPart" type. That should tell you if the shot is hitting glass. If it is, set the damage to zero. Done. Share this post Link to post Share on other sites
x3kj 1247 Posted January 21, 2015 the bullets would still penetrate and kill the crew... you cant change the glass protectiveness without changing the model. The config values do not effect penetrability. Share this post Link to post Share on other sites
UltimateBawb 1 Posted January 21, 2015 Firstly are you editing his work with his permission? I'm editing the model, which is provided by BI. What exactly would I change in the model to change the glass's strength? I can't find any information on this. Share this post Link to post Share on other sites
warlord554 2065 Posted January 21, 2015 Fire geo lod. Look up material penetration. Going to be an rvmat, with bisurf. All needed info is on wiki. Thickness of glass in fire geo lod plays a role too Share this post Link to post Share on other sites
UltimateBawb 1 Posted January 21, 2015 Fire geo lod. Look up material penetration. Going to be an rvmat, with bisurf. All needed info is on wiki. Thickness of glass in fire geo lod plays a role too So there's no fire geometry LOD in the model- go figure. So what it's a broken model and I'm screwed? I really can't understand why the config even exists if it doesn't do anything, the fact that I have to jump through hoops to change the durability of glass is ridiculous. Share this post Link to post Share on other sites
R0adki11 3949 Posted January 21, 2015 I'm editing the model, which is provided by BI. Technically not, especially if you are editing his addon. Share this post Link to post Share on other sites
UltimateBawb 1 Posted January 23, 2015 Technically not, especially if you are editing his addon. The addon is not licensed, there is nothing binding anyone from editing the addon for noncommercial use. Even if the addon was licensed, it would be under APL or APL-SA; both allow for user modification. It would be illogical for someone to be able to take BI's content, port it, and then claim it is their own and disallow others from modifying it- not to mention not backed by law. Honestly I don't see why you have a problem with someone playing around with an addon to try and achieve some desired effect/improvement. I might be able to understand if all the content was brand new, or if I was making some kind of profit, or if I was distributing publicly. But I'm not. Share this post Link to post Share on other sites