sttosin 67 Posted January 10, 2015 (edited) Ever wanted to see the enemy AI you shot go down up close without a camera following every bullet you shoot but just that kill shot? Well, you are in luck as this mod does just that :bounce3:.This will only work in SP. Suggestions and feedback welcomed.Requires CBA_A3.It does the following:1. It moves the focus to the enemy as they take the kill shot from the player and also works when player is gunner.2. It does the same if the enemy is the last one on the map regardless of who took the shot.3. Temporarily prevents player death during camera shot.It is designed and tested only for single player.I am pretty sure setAccTime will not work in multiplayer.Checkout this video to see (1) in action: Checkout my East to West Mission for more fun use of camera during gameplay:http://forums.bistudio.com/showthread.php?187131-SP-West-to-East-Mission-by-StTosin&p=2848023#post2848023Thanks to CosmiC10R and Mikey74 for their help with this code.Dropbox Download (Guaranteed Latest Version Here): https://www.dropbox.com/s/0xghmf3jkveud0r/%40St_KillShotCam_09052015.zip?dl=0Future plans1. Randomization of camera angles2. Add a userconfig to do: a. Allow only on sniper rifflesb. Set activation to random and not every kill shotc. Set activation distanced. Perform bullet tracking on sniper riffles always Thanks Rydygier for some tips on how to accomplish 3a. and RedArmy for suggestions in future plan. Edited September 5, 2015 by sttosin 1 Share this post Link to post Share on other sites
kecharles28 197 Posted January 10, 2015 New mod v0.1 available at withSIX. Download now by clicking: @sttosin; You are now able to manage your own promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and follow the quick and safe claim procedure to get connected to your work. For now you can send new content or releases our way by using any filesharing service and add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
sttosin 67 Posted January 10, 2015 New mod v0.1 available at withSIX. Download now by clicking: https://withsix-usercontent-cdn.withsix.com/mod/9cf45884-0a22-457f-9e64-f5727f18fc9b/logos/banner-420x120.png @sttosin; You are now able to manage your own promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and follow the quick and safe claim procedure to get connected to your work. For now you can send new content or releases our way by using any filesharing service and add your notification at getsatisfaction.withsix.com. Thanks withSix support team. That was fast! Share this post Link to post Share on other sites
Guest Posted January 10, 2015 Release frontpaged on the Armaholic homepage. St_KillShotCam Mod v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
seba1976 98 Posted January 10, 2015 What's the weapon mod you're using in the video? RHS? Share this post Link to post Share on other sites
EO 11275 Posted January 10, 2015 I like this a lot, something cool to mess around with in the Editor. Much appreciated sttosin, all we need know is really good ragdoll mod to go along with this. :) Share this post Link to post Share on other sites
sttosin 67 Posted January 11, 2015 What's the weapon mod you're using in the video? RHS? Yes RHS. That was the 0.3 version. I honestly can't tell you the weapon as it was so many Arma hours away. US armed forces, Army woodland, rifleman...I think Share this post Link to post Share on other sites
sttosin 67 Posted January 11, 2015 (edited) I like this a lot, something cool to mess around with in the Editor. Much appreciated sttosin,all we need know is really good ragdoll mod to go along with this. :) Thanks. There are some nice ragdoll mods out there (Improved ragdoll mod, TPW, opticalsnare physics, zoolo75, other?). Vanilla has improved quite a bit. People are blown away sometimes seeing vanilla ragdoll in action. Checkout 2:40 of this video. That was vanilla ragdoll. Edited January 11, 2015 by sttosin Share this post Link to post Share on other sites
sttosin 67 Posted January 11, 2015 Release frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngSt_KillShotCam Mod v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Thanks Foxhound! Sent from my GT-P7510 using Tapatalk Share this post Link to post Share on other sites
katipo66 94 Posted January 11, 2015 (edited) Cool mod, what would it look like if theres was a split second delay before impact, it kinda feels like i missed something as the animation starts on the impact? if you get what im meaning. Cheers! edit: Actually when i think about it i guess its not a recording and it plays in real time, all good. Edited January 11, 2015 by Katipo66 Share this post Link to post Share on other sites
sttosin 67 Posted January 19, 2015 (edited) Cool mod, what would it look like if theres was a split second delay before impact, it kinda feels like i missed something as the animation starts on the impact? if you get what im meaning. Cheers! edit: Actually when i think about it i guess its not a recording and it plays in real time, all good. You are correct sir. ---------- Post added at 14:35 ---------- Previous post was at 12:43 ---------- New Version available on front page. Changelog - Cam at night is now in night vision mode or if using night vision goggles - Thanks Cosmic10R for suggestion and writing the code! - Player wont take damage when in vehicle during camera time - Increased "safe time" from 5 secs to 10 secs. Edited January 19, 2015 by sttosin Share this post Link to post Share on other sites
kecharles28 197 Posted January 19, 2015 Updated mod v15.1.19 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted January 24, 2015 New version frontpaged on the Armaholic homepage. St_KillShotCam Mod v1192015 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sttosin 67 Posted February 1, 2015 For those wondering what chained together kills by an attack helicopter will look like with the mod...well wonder no more: Share this post Link to post Share on other sites
Kyle_K_ski 1 Posted February 24, 2015 Hello sttosin, Thank you for making this mod. It looks very intriguing, and I spent an hour today trying to get it to work, but with no success. I have a lot of mods installed. I removed some, such as ALiVE, and placed others in different orders by altering the game's startup properties. I'm frustrated at not being able to determine if it's a mod that's interfering with the mod's proper functioning, or was Arma 3 updated since the mod was last updated, or...? Do you know if there are some mods that will cause your mod to not function? If so, could you list them here? Is there a particular position it should have in Arma's properties, or...? There's a part of me that wonders if the TPW-MODS-v20150222 is playing a role in this, which would be a shame, if so. I also tried installing another mod today, which is also failing, a suppression-effects mod, found here: http://www.armaholic.com/page.php?id=25415#comments Perhaps the issues that these two mods are having are related and/or impacted by a game update and/or mod? Any detailed help directed my way would be greatly appreciated! Share this post Link to post Share on other sites
sttosin 67 Posted February 25, 2015 Hello sttosin,Thank you for making this mod. It looks very intriguing, and I spent an hour today trying to get it to work, but with no success. I have a lot of mods installed. I removed some, such as ALiVE, and placed others in different orders by altering the game's startup properties. I'm frustrated at not being able to determine if it's a mod that's interfering with the mod's proper functioning, or was Arma 3 updated since the mod was last updated, or...? Do you know if there are some mods that will cause your mod to not function? If so, could you list them here? Is there a particular position it should have in Arma's properties, or...? There's a part of me that wonders if the TPW-MODS-v20150222 is playing a role in this, which would be a shame, if so. I also tried installing another mod today, which is also failing, a suppression-effects mod, found here: http://www.armaholic.com/page.php?id=25415#comments Perhaps the issues that these two mods are having are related and/or impacted by a game update and/or mod? Any detailed help directed my way would be greatly appreciated! Thanks for the feedback @Kyle_K_ski. Do you have CBA_A3 also running? It is required. Share this post Link to post Share on other sites
sttosin 67 Posted February 25, 2015 I have not tested since update. Order should not matter at all. Not aware of any conflicts Try loading with just the one mod + CBA_A3 to test. Share this post Link to post Share on other sites
Kyle_K_ski 1 Posted February 26, 2015 Your advice worked. Thank you for it - it works as advertised, which is a very good thing! :bounce3: I've been steadily adding more mods, and I'm about halfway to where I was before it didn't work. If I locate the mod that's causing it to fail in-game, I'll let you know. I hope that you won't mind a few suggestions in regards to potential updates. Frequently, the camera views are completely blocked by walls or floors if the target is inside a building. Is there any way to have the camera detect whether or not the target is in a structure, and, if so, reposition itself so that we have an obstruction free view? Perhaps under such circumstances, the camera follows closely behind the round till it hits the target. Supply a bindable keybind and/or Menu command to toggle the kill camera "On" and "Off" while the player is still in-game. Supply bindable keybinds and/or Menu commands to select from different views, such as... (1) The default view you now supply (2) Closely behind the round - it would be nice if the player could pan the camera around the bullet as its speeding towards the target (3) A camera angle whereby we can see the target up close, and in the distance, we can see the player who fired the fatal round While I realize that this mod already temporarily slows down time, it would be nice if we also had the option to activate via a keybinding and/or Menu command a "Matrix" style bullet time, allowing us to slow time by 2, 4, 8 and 16. This option could be selected independently of the kill cam effects, and its bullet-time settings would automatically override the settings assigned to the kill cam effects. Again, I want to thank you for your helping me, and for giving so much of your time and effort on behalf of the community. Yours! :) Share this post Link to post Share on other sites
sttosin 67 Posted February 27, 2015 Your advice worked. Thank you for it - it works as advertised, which is a very good thing! :bounce3:I've been steadily adding more mods, and I'm about halfway to where I was before it didn't work. If I locate the mod that's causing it to fail in-game, I'll let you know. I hope that you won't mind a few suggestions in regards to potential updates. Frequently, the camera views are completely blocked by walls or floors if the target is inside a building. Is there any way to have the camera detect whether or not the target is in a structure, and, if so, reposition itself so that we have an obstruction free view? Perhaps under such circumstances, the camera follows closely behind the round till it hits the target. Supply a bindable keybind and/or Menu command to toggle the kill camera "On" and "Off" while the player is still in-game. Supply bindable keybinds and/or Menu commands to select from different views, such as... (1) The default view you now supply (2) Closely behind the round - it would be nice if the player could pan the camera around the bullet as its speeding towards the target (3) A camera angle whereby we can see the target up close, and in the distance, we can see the player who fired the fatal round While I realize that this mod already temporarily slows down time, it would be nice if we also had the option to activate via a keybinding and/or Menu command a "Matrix" style bullet time, allowing us to slow time by 2, 4, 8 and 16. This option could be selected independently of the kill cam effects, and its bullet-time settings would automatically override the settings assigned to the kill cam effects. Again, I want to thank you for your helping me, and for giving so much of your time and effort on behalf of the community. Yours! :) Thanks for the feedback! Unfortunately a lot of the suggestions are currently above my scripting skills atm :D I have added a bit to it in my West to East Mission. Check it out on steam. Maps currently supported include Altis, Stratis, Sahrani, SMD Sahrani, Chernarus (Summer).... I will think about your suggestions. Share this post Link to post Share on other sites
gepanzert-faust 10 Posted March 2, 2015 Hey sttosin, this mod is great, thanks for taking the time to make it. Are you still planning on improvements? I was wondering - can you increase the camera distance for vehicle kills? At the moment the mod works great against infantry but, say, shoot down a helicopter and the camera is too close and we don't see the action properly :) Thanks Share this post Link to post Share on other sites
sttosin 67 Posted March 2, 2015 Hey sttosin, this mod is great, thanks for taking the time to make it. Are you still planning on improvements? I was wondering - can you increase the camera distance for vehicle kills? At the moment the mod works great against infantry but, say, shoot down a helicopter and the camera is too close and we don't see the action properly :) Thanks You mean like this? Share this post Link to post Share on other sites
gepanzert-faust 10 Posted March 2, 2015 (edited) Hey, yeah - that looks great! Well done, I look forward to the next update and any more features you add in. Edited March 2, 2015 by Gepanzert-Faust Share this post Link to post Share on other sites
sttosin 67 Posted September 5, 2015 New version: https://www.dropbox.com/s/0xghmf3jkveud0r/%40St_KillShotCam_09052015.zip?dl=0 Update 09052015 1. Faster Camera 2. Vehicles hit and exploding will have different zoom. 3. Handles differently for boats, air, and land vehicles. The target lock in video was ACE3 1 Share this post Link to post Share on other sites
EO 11275 Posted September 5, 2015 Bigger, better, faster ,louder....f***ing love this mod, thanks for the update sttosin, much appreciated. :D 1 Share this post Link to post Share on other sites