milosv123344 37 Posted January 7, 2015 As title says, i am playing around in the editor and want to experiment with moon size, for a mission, how to do this? Thanks :) Share this post Link to post Share on other sites
Greenfist 1863 Posted January 7, 2015 (edited) The actual size? That's not gonna happen. :) But you can change the mission date/time to get a different moon phase. For example, a couple of days ago it was full moon, so set the date to January 3.-4. 2015. Edited January 7, 2015 by Greenfist Share this post Link to post Share on other sites
milosv123344 37 Posted January 7, 2015 Yeah i do know that, i was planning on suprising a few buddies in my mission but damn, all the things you can mod but you cant mod that :P Thanks bud! Share this post Link to post Share on other sites
dr_strangepete 5 Posted January 7, 2015 (edited) if you feel like getting dirty (read: no trivial task), i'd start here: config: CfgWorlds > CAWorld > moonObject = "A3\data_f\moon.p3d"; (property can be found in A3\Map_Data\config.bin, way at the bottom) files: A3\Data_F\moon.p3d A3\Data_F\moon_anim.p3d A3\Data_F\MoonHalo.p3d A3\Data_F\mesic.01.paa ( 1-12, moon phase textures) I do not know to what extent you can override those configs (likely, but in any case, this will have to be done via mod/addon), but i'd imagine if you could, all you'd need to do is figure out how to create your own moon.p3d replacement, as the texture in that is likely what determines the general size. Edited January 7, 2015 by dr_strangepete 1 Share this post Link to post Share on other sites
milosv123344 37 Posted January 8, 2015 Hmmm, seems posisble, i've already done so with muzzle flashes, i will give this a try. Share this post Link to post Share on other sites
Variable.A 333 Posted September 12, 2016 Hi there. I am experimenting with adding a planet in the sky via map config script and my own textures\p3d model. I wish to ask if you had any success with manipulating the moon size ? Share this post Link to post Share on other sites