theevancat 277 Posted January 6, 2015 I am currently having an issue putting optics into the game, and I have not found a way to solve it. Currently, when I load up the game and try to put the optics on someone using setprimaryweaponitem, I get a message saying that: http://cloud-4.steamusercontent.com/ugc/536258467642492580/862C0224577BB046582705E1F14B850C3E3AE0C8/ I have no idea what this is, and I followed BIS's config fairly well (I believe.) Here is my config. class CfgPatches { class CSAT_ATR30 { units[]={}; weapons[]= { "TEC_ACC_Sight_ATR30" }; requiredVersion=0.1; requiredAddons[]= { "A3_Weapons_F", "A3_Weapons_F_Acc" }; }; }; class ItemCore; // External class reference class InventoryItem_Base_F; // External class reference class InventoryOpticsItem_Base_F; // External class reference class TEC_ACC_Sight_ATR30: ItemCore { descriptionshort = "Advanced Targeting Reticle<br />Color: Red"; displayname = "ATR-30"; author = "TheEvanCat"; model = "CSAT_Weapons\ATR-30\ATR30"; picture = "\A3\weapons_F\Data\UI\gear_acco_aco_CA.paa"; scope = 2; weaponinfotype = "RscWeaponZeroing"; class ItemInfo: InventoryOpticsItem_Base_F { mass = 2; modeloptics = "\A3\Weapons_F\empty"; optics = 1; rmbhint = "Advanced Targeting Reticle"; class OpticsModes { class ACO { opticsID=1; useModelOptics=0; opticsZoomMin=0.375; opticsZoomMax=1.1; opticsZoomInit=0.75; memoryPointCamera="eye"; opticsFlare=0; opticsDisablePeripherialVision=0; distanceZoomMin=200; distanceZoomMax=200; cameraDir=""; visionMode[]={}; opticsPPEffects[]= { "" }; }; }; }; inertia=0; }; Share this post Link to post Share on other sites
soldierman 16 Posted January 6, 2015 Are you missing the cfgweapons class ? :) Share this post Link to post Share on other sites
theevancat 277 Posted January 6, 2015 (edited) Are you missing the cfgweapons class ? :) Welp, I think I need to go to sleep earlier. EDIT: Fixed that, but still not showing up in game. Edited January 7, 2015 by TheEvanCat Share this post Link to post Share on other sites