breeze 0 Posted January 4, 2015 When we do custom load outs, is it more efficient for the coding and easier to process if this is part of the mission.sqm or a separate script? Share this post Link to post Share on other sites
das attorney 858 Posted January 4, 2015 (edited) About the same. It's all sqf so would process as fast in the initline as it would if called from somewhere else. All the same rules apply (syntax,locality etc) so it's up to you whether you prefer having .sqf files in your mission or working in the editor. EDIT: The order of initialisation is different for initline vs called scripts, but I don't think that should have much bearing in this context. Edited January 4, 2015 by Das Attorney Share this post Link to post Share on other sites
jshock 513 Posted January 4, 2015 I second what Das has states above, and just to add a little, the only possible "issue" that comes with scripted (seperate sqf files) loadouts is locality, which as long as your are aware of that and know what your doing there shouldn't be a problem, but just so your aware in case you didn't think of it in the first place :). Share this post Link to post Share on other sites
epicgoldenwarrior 11 Posted January 4, 2015 I suggest using Virtual Arsenal, want instructions? Share this post Link to post Share on other sites
breeze 0 Posted January 5, 2015 I have been using the virtual arsenal and saving it to txt files however I dislike the way it writes the code into the mission.sqm file I would like to run seperate load out files and then they are easier to change around the trouble is I am not sure how to add them as seperate in the mission folder Share this post Link to post Share on other sites
jshock 513 Posted January 5, 2015 There are plenty of video tutorials on how to add script files to your mission folder, in this case Google is your friend cause if I were to list the helpful links, this would be an obnoxiously long post :p. Share this post Link to post Share on other sites
breeze 0 Posted January 5, 2015 Well I want to add a custom loadout for each member of the squad by name, do these load outs go in description.ext? Or can I actually have a loadout script for each member of the team making it very easy to change? Share this post Link to post Share on other sites
GieNkoV 30 Posted January 5, 2015 Hey! Check out my method here http://forums.bistudio.com/showthread.php?t=186947 Cheers! Wysłane z mojego WT19i przy użyciu Tapatalka Share this post Link to post Share on other sites