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IndeedPete

Re-Texturing NLAW and NV Goggles

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Ah, I see. Thanks for your quick reply, I only tried some texture prototypes hence I didn't do it via config.^^

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I feel the need to revive this old thread. I was doing a quick CSAT snow re-texturing. The original uniform has "camo1" and "camo2" (and "insignia") defined. Adjusted both textures, yet they don't seem to cover the boots:

2015-03-28_00002tzq05.jpg

Am I missing something? Anyone knows how to find the boot texture?

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I found the issue in the model and fixed it; it should work with the next Dev Branch update and be included in Marksmen release. Boots are part of the camo1 selection (clothing_co.paa texture in the original model).

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Ah, that is truly awesome, thanks again Ser Locklear!

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@Locklear - you are my hero! WOO! Thanks man! Celebratory dancing banana is in order: :yay:

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