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killshot

fadeSound command broken?

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Hi everybody!

Is there a problem with the fadeSound command?

I wanted to use it in my intro.sqf to disable the vehicles sound and have just my custom music played, but it seems not to work for me.

5 fadeMusic 0; does work properly.

5 fadeSound 0; has no effect.

I even tried it in a trigger, without success.

Edit: Or is there another way to have the vehicle sound disabled?

Regards

Edited by killshot

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works for me, maybe you are running the code too early, e.g pre init, try a delay of "sleep 0.1" before you use it or [] spawn{5 fadesound 0}.

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hm old topic but I just face the same issue 
1 fadeSound 0;
1 fadeMusic 0;
1 fadeSpeech 0;
does not take effect by me. I still hear all sounds 

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