killshot 5 Posted January 2, 2015 (edited) Hi everybody! Is there a problem with the fadeSound command? I wanted to use it in my intro.sqf to disable the vehicles sound and have just my custom music played, but it seems not to work for me. 5 fadeMusic 0; does work properly. 5 fadeSound 0; has no effect. I even tried it in a trigger, without success. Edit: Or is there another way to have the vehicle sound disabled? Regards Edited January 2, 2015 by killshot Share this post Link to post Share on other sites
M4na 11 Posted April 24, 2016 Some informations about this issue? Share this post Link to post Share on other sites
das attorney 858 Posted April 24, 2016 5 fadeMusic 0; does work properly. What is not proper about it? Share this post Link to post Share on other sites
terox 316 Posted April 27, 2016 works for me, maybe you are running the code too early, e.g pre init, try a delay of "sleep 0.1" before you use it or [] spawn{5 fadesound 0}. Share this post Link to post Share on other sites
Devastator_cm 434 Posted January 13, 2017 hm old topic but I just face the same issue 1 fadeSound 0; 1 fadeMusic 0; 1 fadeSpeech 0; does not take effect by me. I still hear all sounds Share this post Link to post Share on other sites