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(AEF)Duck

LMG Supressor re-txture

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Hey Guys,

I'm working on a re-texture for a LMG suppressor. I've got the config.cpp to run with out errors, but nothing is showing up in VA. Is there anyone that may know what I'm doing wrong?

//aef_silencer_mg
enum {
   destructengine = 2,
   destructdefault = 6,
   destructwreck = 7,
   destructtree = 3,
   destructtent = 4,
   stabilizedinaxisx = 1,
   stabilizedinaxesxyz = 4,
   stabilizedinaxisy = 2,
   stabilizedinaxesboth = 3,
   destructno = 0,
   stabilizedinaxesnone = 0,
   destructman = 5,
   destructbuilding = 1
};

class DefaultEventhandlers;
class CfgPatches
{
   class duck_silencer_mg_Config 
   {
       units[] = {};
       weapons[] = {};
       requiredVersion = 0.1;
       requiredAddons[] = {"A3_weapons_F"};

   };
};


class CfgWeapons
{ 
   class muzzle_snds_H_MG; 
   class InventoryItem_Base_F; 
   class ItemCore; 
   class ItemInfo;

   class AEF_silencer_mg : muzzle_snds_H_MG
   { 
       scope = 1; 
       author = "Duck"; 
       displayName = "[AEF] LMG Suppressor"; 
       itemClass = "AEF_silencer_mg"; 
       model = "\A3\Weapons_F\Machineguns\M200\lmg_suppressor";
       hiddenSelections[] = {}; 
       hiddenSelectionsTextures[] = {"\aef_silencer_mg\equip\data\silencer_co.paa"}; 
   };
};

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just realised where I put this. Damn. Not sure how to move it across without creating a new one.

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