(AEF)Duck 12 Posted December 25, 2014 Hey Guys, I'm working on a re-texture for a LMG suppressor. I've got the config.cpp to run with out errors, but nothing is showing up in VA. Is there anyone that may know what I'm doing wrong? //aef_silencer_mg enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class duck_silencer_mg_Config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_weapons_F"}; }; }; class CfgWeapons { class muzzle_snds_H_MG; class InventoryItem_Base_F; class ItemCore; class ItemInfo; class AEF_silencer_mg : muzzle_snds_H_MG { scope = 1; author = "Duck"; displayName = "[AEF] LMG Suppressor"; itemClass = "AEF_silencer_mg"; model = "\A3\Weapons_F\Machineguns\M200\lmg_suppressor"; hiddenSelections[] = {}; hiddenSelectionsTextures[] = {"\aef_silencer_mg\equip\data\silencer_co.paa"}; }; }; Share this post Link to post Share on other sites
dreadedentity 278 Posted December 25, 2014 Can you spawn it any other way? I think they would be able to help you more in the addons section of the forum Share this post Link to post Share on other sites
(AEF)Duck 12 Posted December 25, 2014 just realised where I put this. Damn. Not sure how to move it across without creating a new one. Share this post Link to post Share on other sites
jshock 513 Posted December 25, 2014 just realised where I put this. Damn. Not sure how to move it across without creating a new one. That information can be found in this global thread: http://forums.bistudio.com/showthread.php?137428-ATTN-USERS-Proper-use-of-the-report-to-moderator-system Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted December 30, 2014 Change scope = 1 to scope = 2 Share this post Link to post Share on other sites