Ranwer135 308 Posted December 19, 2014 (edited) Hi, I'm designing my own character without making any models (just reskinning already made model within the game) My problem is that the factions I made for the unit is not appearing? Here is my config: class CfgPatches{ class China_Rising { author = "Rawner135"; units[] = {"Rnw_Chn_Soldier"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_BLUFOR","A3_Characters_F_INDEP"}; version = "1.01"; }; }; class cfgVehicles { class I_soldier_F; class Rnw_Chn_Soldier: I_soldier_F { side = 1; faction = "CHN_FCT"; vehicleClass = "CHN_Units"; identityTypes[] = {"LanguageGRE_F","Head_Greek","G_HAF_default"}; faceType="Man_A3"; genericNames = "GreekMen"; displayName="Chinese Soldier"; icon = "iconMan"; author="Rawner135"; uniformClass="chn_soldier_clothing"; weapons[]= { "arifle_Katiba_C_ACO_pointer_F" }; respawnweapons[]= { "arifle_Katiba_C_ACO_pointer_F" }; respawnmagazines[]= { "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green" }; magazines[]= { "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green" }; linkeditems[]= { "Rnw_Chn_Helmet", "Rnw_chn_vest", "ItemMap", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "Rnw_Chn_Helmet", "Rnw_chn_vest", "ItemMap", "ItemWatch", "ItemRadio" }; }; }; class CfgVehicleClasses { class CHN_Units { displayName = "Men"; }; }; class CfgFactionClasses { class CHN_FCT { displayName = "CHN"; priority = 2; side = 1; icon = "units/ui/china_faction_ca.paa"; }; }; thanks, Ranwer135 NOTE: You may see the MaxJoiner mod destination there, I am using his config as a guide for starters! Edited January 1, 2015 by Ranwer Updated Config Share this post Link to post Share on other sites
Ranwer135 308 Posted December 20, 2014 In short, the actual problem is that the faction in "IND" and my unit in it doesnt appear in the editor? How do I fix this? :( Share this post Link to post Share on other sites
suiside 95 Posted December 25, 2014 class CfgFactionClasses{ class china_faction { icon="max_police_mod\data\max_robbers_faction_ca.paa"; displayName="CHN"; priority=2; side=0; }; }; side = 2; //for independent also check units for this :D Share this post Link to post Share on other sites
Ranwer135 308 Posted December 26, 2014 Thank u so much, sir! Will test out your new changes to the config sometime after Christmas! :D Merry Christmas, Rawner135 Share this post Link to post Share on other sites
Ranwer135 308 Posted December 26, 2014 (edited) hmmm...I tried what you said, replace 0 with 2 in the sides, But the faction in Independent with the unit itself still hasn't appeared? :confused: (I also set the chinese unit into AAF and still didn't appear) Also, the config above has been updated too so you might be able to find the problem. Thanks, Rawner135 Edited December 26, 2014 by Ranwer Share this post Link to post Share on other sites
jw custom 56 Posted December 26, 2014 Add something like this: class cfgVehicles { class I_soldier_F; class Rnw_Chn_Soldier: I_soldier_F { .... .... [color="#0000FF"] side = 2; faction = "Your_Faction"; vehicleClass = "Your_Class";[/color] ... ... }; }; [color="#0000FF"]class CfgVehicleClasses { class Your_Class { displayName = "Your Class Name"; }; };[/color] [color="#0000FF"]class CfgFactionClasses { class Your_Faction { displayName = "Your Faction Name"; priority = 2; side = 2; icon = "path to your faction icon"; }; };[/color] Share this post Link to post Share on other sites
suiside 95 Posted December 26, 2014 class CfgPatches { class ...._mod { author = "......."; units[] = {"......"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_BLUFOR","A3_Characters_F_INDEP"}; version = "1.01"; }; }; class CfgFactionClasses { class ....... { displayName = "......"; //Faction Name under ind author = "....."; icon = ".........."; priority = 2; side = 2; //ind }; }; class CfgVehicleClasses { class ........ { displayName = "........."; }; }; class cfgVehicles { class B_Soldier_base_F; class ..........: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "....."; faction = "....."; // Puts unit under new faction side = 2; //ind this is how i do it Share this post Link to post Share on other sites
Ranwer135 308 Posted January 1, 2015 tried all methods, guys, it's still not working :( - Updated Config - Share this post Link to post Share on other sites