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TimK

Map doesn't works on multiplayer

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I have made a map and first it works on multiplayer. But then it doesn't work, altough I have nothing changed.

First I delete the scripts, witch are on the map. But it doesn't work. I delete all Bases and so on and on the end Ihave only two Players on the map. But it doesn't work. I cann host the Server, but if my friend wants to join he'll be kicked.

It just works with all other maps but only with this one not.

I hope somebody can help.

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it doesn't work
it doesn't work
it doesn't work
it just works with all other maps but only with this one not

Please explain your problem in more detail

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I have made a map with all Vehicles and Weapons(Virtual Ammobox)and a training ground. I use the Virtual Ammobox Scripts, a selfmade changeweapons Script and a teleporter. I use the addons Htune Objects and CJTF101. First it works, but Theo it doesn't works, altough I have Nothing changed. Then I deleted all Scripts and all objects on the map except two playable players. Then I Host this map with only this two Players and when my friend want to join he will be kicked without a error report or something else. With all other maps it works also other self-editet maps, so it don't lie on the ports or other settings.

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Well, if your using addons that add objects, that you did use in the map, there will still be a dependency on the map from that placed object even if you deleted it. So if your friend doesn't have that addon enabled, he can't join.

And you still haven't explained what's not working, all you've said is that you've made a map with all this stuff, and your friend can't join it.

Edited by JShock

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I use the addons Htune Objects and CJTF101. First it works, but Theo it doesn't works, altough I have Nothing changed.

It sounds like your friend turned off the mods or never had them

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What I think first was also that the he Need the addons to, so he Downloaded it an put it in the addon Folder. But it doesn't work. He deleted the addons and I made a new map with objects of these addons and it works. So there have to be a other reason. The problem is if he Click on the Server Button it loads a few seconds and them he'll bei kicked.

---------- Post added at 14:13 ---------- Previous post was at 12:40 ----------

Was there actualy not all buildings without addons or is there a possability to get all buildings without addons?

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When you create a mission with addons, the mission becomes dependant on these addons.

To remove the dependency remove the addons you are using from these arrays right at the start of your mission.sqm file:

- addOns[]

- addOnsAuto[]

But this will only work well with addons like CJTF101 as this only changes the scope (visibility in editor) from existing objects and classes, if your use a addon that is using custom models and classes this will make your friend able to join but he will not be able to see the content of these addons.

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But I want he is able to see this objekts.

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As i told you, if you are using CJTF101 this will be fine.

And for the custom stuff, all clients need the same addons, but i think thats clear.

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But I want he is able to see this objekts.

He has to have the addon enabled, make sure he installs it properly, there are plenty of videos/tutorials out there on how to install mods/addons correctly in Arma 3.

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Ok, thanks. But is there a possability to get this buildings and objects without an addon.

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Ok, thanks. But is there a possability to get this buildings and objects without an addon.

If your talking buildings and objects from an addon, no there is no way around the dependency of that addon for the mission if you used any of those objects in the mission.

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I mean the objects which are notin the Editor, but on the arma 3 Maps like the Cargo towers.

Edited by TimK

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