liamgibs 10 Posted December 10, 2014 Hello! Okay, Im working on a mod. In this mod I would like a hatchet. I got the hatchet damage system ect ect, However at the moment the hatchet just floats their. I would like it so when I shoot a swing animation would occur, However I am highly confused how I would do so. If someone could point me a direction or help me out that would be great. :) Share this post Link to post Share on other sites
six_ten 208 Posted December 11, 2014 I'm trying to do the same thing. Can you post what you have so far? I'll post my results if I can get something working too. Share this post Link to post Share on other sites
warlord554 2065 Posted December 11, 2014 Well you would need to create the animation, which is tedious but not to hard. Then you will need a way to fire that animation AND utilize your damage system. Perhaps speak with the guys that made the MOCAP melee addon, they might be a big help Share this post Link to post Share on other sites
liamgibs 10 Posted December 11, 2014 Six_Ten said: I'm trying to do the same thing. Can you post what you have so far? I'll post my results if I can get something working too. At the moment Im pretty much just making a pistol, [Look at the Samples_F/Weapons folder for an example], I am then creating a custom Magazine to hold my custom bullets. I am then pretty much making the max [Distance] of the bullet can travel 1 meter. I just need to work out not how to add the swing animation. :) ---------- Post added at 23:24 ---------- Previous post was at 23:20 ---------- WarLord554 said: Well you would need to create the animation, which is tedious but not to hard. Then you will need a way to fire that animation AND utilize your damage system. Perhaps speak with the guys that made the MOCAP melee addon, they might be a big help Alright thanks. :) ---------- Post added at 23:32 ---------- Previous post was at 23:24 ---------- Okay, I think I have it sorted, You need to right a script using https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Fired and when it gets trigged > Play Animation. :) Share this post Link to post Share on other sites
six_ten 208 Posted December 12, 2014 How do you restrict the max distance of the bullet? I haven't found an entry for that. Share this post Link to post Share on other sites
x3kj 1247 Posted December 12, 2014 minimum time distance for 1 bullet to exist is 1s that means set velocity so the it ends at the distance you want after 1s, or/and trial& error with the bullet drag coefficient Quote Perhaps speak with the guys that made the MOCAP melee addon, they might be a big help hardly... the one who did it had almost no idea what he was doing Share this post Link to post Share on other sites