Jump to content
Sign in to follow this  
Coolinator

Is there an easier way to put objects on a 2nd floor building?

Recommended Posts

Yes lol :) with enablesimulationglobal code :)

Well, that's just for MP compatibility, if it's SP just enableSimulation will work just fine.

Share this post


Link to post
Share on other sites

I'm with the 3d editor crowd in this. Setting each object up manually works if there's just a few of them, but if we're talking about hundreds of objects, using either the 3d editor or Zeus with the DynO Mapper (apparently doesn't work in A3) is the only sane choice.

Well, that's just for MP compatibility, if it's SP just enableSimulation will work just fine.

enableSimulation will work in MP as well if it's in the init field, since all clients execute them, and the command allows using global arguments. enableSimulationGlobal can be used if you need something that's executed only on one machine apply to everyone.

Edited by Magirot

Share this post


Link to post
Share on other sites
I'm with the 3d editor crowd in this. Setting each object up manually works if there's just a few of them, but if we're talking about hundreds of objects, using either the 3d editor or Zeus with the DynO Mapper (apparently doesn't work in A3) is the only sane choice.

enableSimulation will work in MP as well if it's in the init field, since all clients execute them, and the command allows using global arguments. enableSimulationGlobal can be used if you need something that's executed only on one machine apply to everyone.

If it'd help I could tweak my export function to assist with doing basic functions such as enablesimulation for objects. Will try that now and see what I come up with. It'll automatically add enablesimulation false to any objects that have a matching classname in the init.sqf

DL link here

If your really lazy you could use this code to rip classnames from the game for you in debug box:

hint format ["%1",typeof cursortarget]; copytoclipboard str typeof cursortarget;

Edited by austin_medic

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×