Polygon 11 Posted December 4, 2014 Played a little GTA5 and thought slow motion on opening action menu is a great idea because of the following: - What is an action menu? You selecting a weapon / object / stuff to take/perform. It's your decision, your mindpower. - How quick do we come to a decision in real life? Instantly. So, browsing through the action menu should not be so punishing and I guess time can be slowed down to 0.1-0.3x depending on player's preference. How do I access action menu open/close actions (idc?)? Looking for help. Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted December 4, 2014 What do you mean by "action menu"? Do you mean the player inventory? The IDD for that is probably 26, but I'm not 100% sure. But just so you know, you cannot slow down time in MP (obviously). Share this post Link to post Share on other sites
jshock 513 Posted December 4, 2014 What do you mean by "action menu"? Do you mean the player inventory? The IDD for that is probably 26' date=' but I'm not 100% sure.[/quote']I thought he was talking the scroll-wheel action menu, but :confused:. Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted December 4, 2014 I thought he was talking the scroll-wheel action menu, but :confused:. That's why I was asking, because you cannot really "open" it... Actions appear if you scroll and disappear after a while. Share this post Link to post Share on other sites
Polygon 11 Posted December 5, 2014 Yeah, it's the scroll-wheel action menu. It isn't a rscBox with an idc? Share this post Link to post Share on other sites
Tajin 349 Posted December 5, 2014 Not sure, but I doubt it. Share this post Link to post Share on other sites
Larrow 2828 Posted December 5, 2014 You should be able to do it with.... if ( inputAction "nextAction == 1 || inputAction "preAction" == 1) then { //do what ever }; Works for me if i use my [ ] keys but does not seem to fire on the mouseWheel :/ inputAction Actions Share this post Link to post Share on other sites