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Will the Bushmaster give me the problem? If i remember right, there were many bugs and errors/pop ups alike when i played it last time back then. 

Did you guys revamp it to more in line with current version of game Arma? Did yo guys fixed it's old age or made some improvements on it to be able to include in mod NLD units? 

I thought the mod Bushmaster indeed is very very outdated for the current version of game Arma. Thank you very much

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4 hours ago, Bukain said:

Will the Bushmaster give me the problem? If i remember right, there were many bugs and errors/pop ups alike when i played it last time back then. 

Did you guys revamp it to more in line with current version of game Arma? Did yo guys fixed it's old age or made some improvements on it to be able to include in mod NLD units? 

I thought the mod Bushmaster indeed is very very outdated for the current version of game Arma. Thank you very much

 

I tested the Bushmaster for a bit, and as far as I can tell it has nothing gamebreaking. The damage model may be a bit wonky (wheels are almost indestructable).
Got no errors while while loading the mod up or ingame in the editor.
You are right in that it's an old mod and I was surprised it still worked the way it did hehe :).
If you or anyone else finds anything major about it then I'll review it again for the next build.
For now it seems okay and if anything can just be used as scenery in a mission.


We didn't change anything config wise, just retextured. The original author can't be reached via steam or the BI forums so I am not allowed to change anything without his consent.

Hope I've answered your questions ;).

 

-Shifty

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Great. I only remember some pop ups way back, like many months ago. As an ordinary player i don't know which is game breaking or not apart from hearing people say some popups are harmless, so thanks for that info right there, as i know now that i can ignore whatever popup it may produce from now on.

We'll give feedback if necessary as we progress with playing your mod. Thanks for still maintaining it! 

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After testing: There's no way to damage "HULL", "GUN", AND "TRRT". When I say "no way", there's literally no way indeed. 

Though the thing will explode you'll need most damaging explosives in the game(example firwill 500-2000lb paveway) directly right onto it's head/under it's belly to even able to wish for the explosion.  Even upon exploded, the exterior seem intact. 

I tried firing it with rhs T-90 latest munitions, apsdf, heat, etc..., ENG, FUEL and WHL down, but the rest intact. 

 

Whata shame it is indeed a very detail vehicle mod. Whoever made it is very good at it.

 

At least it gave me many hours of good laughers while testing it out haha The thing just literally ignored 60 PG-7V from rhs RPG v2 . I spawn 4 soldiers, each with Bergen Backpack loaded with 15 each, ×4 =60. Yah seriously, I'm having that much time lol

 

Anyway why hello Kitty and minion?

Edited by Bukain

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Yea I tested it some more yesterday, there's no actual damage model. RHS doesn't play nice with vanilla or other modded units though because they have a way different damage model (pretty sure the RHS rpg7 needs like 5 shots to a vanilla apc). I found 2 APFSDS rounds from the Leopard made the crew atleast disembark (red wheels, engine and fuel) although the model is intact.

So I guess it can be used for now as a scenery prop, or if you use it sparingly in the missions.

 

Because NLD_Units is a mod that's thought up and made in a dutch clan called Lowlands Tactical (which I am a part of) there's some choices and items that had the clan in mind. The backpacks are just for a bit of fun, there's loads more then just hello kitty and minions xD

 

Anyway I'll keep it in but will make a note of it in the mods known issues.

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