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Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 2018052213.
NLD_Units, a mod that adds Dutch units to ArmA 3 in several delicious flavours! With over 30 units with 11 different camouflages accompanied by the necessary items and backpacks this mod adds over a massive 300 new classes to the game!

 

To summarize what this mod adds:

  • 21 infantry units coming with 8 different camo's: Woodland, Desert, Winter, Jungle, NFP-Tan, NFP-Green, UN-Woodland and UN-Desert
  • 10 Special Forces members coming in Black, MTP & KM
  • Wheeled Vehicles coming in Woodland, Winter and Desert
  • Armored Vehicles coming in Woodland and Desert
  • Air Vehicles Armed & Unarmed
  • Support Vehicles with crew

 

The units for now are (with a lack of 3D artists) reskins of BIS Units based on what we could find about our armed forces. As some may have figured out, it's been a while since our last release. With the team getting smaller and more irl stuff happening, we feel as though we won't be doing any more large updates to this mod. Some hotfixes if necessary and maybe some units here and there if they become available. For this reason we feel the best way to ensure the mod stays in working order is for to make use of dependencies, quite a few.


We are still open to suggestions and contributions in any way! :)

 

 

Download:
You can download this release from: http://lowtac.nl/NLD_Units/@NLD_Units-2018052213.7z

 

http://imgur.com/a/8BAZH

 

Dependencies: 

  • CBA_A3
  • CUP_weapons
  • CUP_vehicles
  • CUP_units
  • ADR-97 Weapon Pack
  • Firewills F16 + deps
  • Aplions Hellenic Armed Forces mod - Helicopters

 

Changelog:

  • v2018052213
  • Made ADR-97 Weapon Pack a dependency
  • Made CUP Weapons a dependency
  • Made CUP Units a dependency
  • Made CUP Vehicles a dependency
  • Made F-16 Fighting Falcon + deps a dependency
  • Moved all DeltaGamer helicopters to the CUP variants. This should remove the error on startup and it gives us access to the CUP ecosystem for future vehicles aswell as dynamic loadouts for some vehicles! :)
  • Made Aplion and NH90 + EC635 a dependency
  • Revised Chinook textures, using cup chinooks
  • Added F35 and F35 stealth
  • Added 2 C130 versions
  • Added Cougar MK II
  • Added Boxer MRAV in 3 variants, M2 & MK19 armed and medevac (using cups strykers)
  • Added previews for all units for Eden editor
  • Replaced YPR's with cups M113 model (both in armed army & kmar and medical variant)
  • Replaced MLRS's with cups MLRS's
  • Added some mechanized groups
  • Changed diemaco's standard scopes from ACOG to Elcan reflex sight (these allow NV zoomed in)
  • Fixed group icon jungle anti armor team
  • Fixed M1 helmet of the 80s units
  • Fixed a few units weight by removing some ammo

 

Notes:
- Dutch Aviation Emergency Services can be found under Civilian.
- There is a F16C CAS AI version, which can be used for Alive Combat Support. This vehicle includes all the normal weapons.
- This mod is made to run in ArmA3 vanilla, adding mods like ACE3 or other mods can change the experience and loadout of this mod (although it shouldn't matter).

 

Known issues:
- Rebranded CUP weapons still show their original version in the arsenal

 

Credits:
Textures : Smootch, Shiftysean & Outlaw28
config.cpp : Sacha Ligthert, Shiftysean & Smootch
Models : Bohemia Interactive

 

v2017040412
 - Added DAF 4t interior after ArmA3's last hotfix

 

v2016101310
- Fixed hitpoints on certain helmets
- Removed itemScope error during startup
- Added Woodland Helmet Camo
- Added optional TFAR Radio backpacks (4 camo's)
- Added 80's units
- Added Versatile Expeditionary Commando Tactical Off Road (or VECTOR)
- Added custom markers
- Added Group Icons
- Added flags
- Changed MINIMI and Ammo
- Added Special Forces Weapons (The APEX Expansion with this is now a dependency)
- Update SP_Pack Helmets

 

V201602228

-Added armor values to vests and helmets

 

v201602047
- Added Deltagamers Chinook (CH47D & CH47F) with script to randomize serialnumbers
- Added Deltagamers Apache as a temporary placeholder
(The Apache from Lowlands Warrior will be now be maintained by Criellaard while we work on our own version, as to prevent errors given to people using both our mods)
- Added custom ammocrates (medisch, munitie, wapens & explosieven)
- Added DAF-4442/DAF-2300 trucks (transport and support versions)
- Added a tan cv9035nl
- Changed MTP Uniform
- Changed vanilla Lynxes with Deltagamers Wildcats (old data remains for backwards compatibility)
- Changed Leopard 2 Revolutions have been reskinned
- Changed Fennek winter reskin
- Changed Pistols on units as AI were too fond of the G17's even at long ranges
- Fixxed multiple errors in loadout & configs
- Removed old CH-47K's from the editor/zeus (data remains for backwards compatibility)

 

v2015121706
- Added Korps Mariniers Units
- Added 2 types of MX camo
- Added 2 types of Chinooks
- Changed Textures Fenneks + other vehicle textures
- Changed Berets

 

v201510205
- Added APC's (YPR, Buffel, CV9035NL, Cheetha PRTL, KMAR YPR, KMAR Buffel).
- Added KMAR Units.
- Changed Textures of MLRS & PzH2000.

 

v201508154
- Fix an error in Groups config introduced in the last build
- Update CUP Weapons with the new release. There is now support for weapon-resting and bipods! :)

 
v201508023
-Added F16C (CAS and AA variants)
-Added UN infantry (Desert and Woodland variants)
-Added MLRS and PzH2000 (reskin of the M5 Sandstorm and the M4 Scorcher)
-Added Lynx helicopter (Armed and Unarmed)
-Added Dutch Aviation Emergency Services (EC135 Police and Lifeliner versions)
-Added insignias
-Removed MH65
-Changed images of gear in inventory
 

v0.1.5
- Clean-up of the config
- Zeus support (thanks to a clean-up of the config)
- AGM fast-roping support for the MH65 and the NH90
- SF units now have a regular pistol, but a silencer in the backpack (due to AGM)
- Medics now Medic
- Engineers now Engineer
- Explosive Specialists now Deactivate
- Haters now hate

v0.1
- Initial Release


Classes-names
Please see classes.txt in the mod-folder.

Licences
Unless specified otherwise, this content uses the following license:
APL-SA.png
Content based on @MARSOF by JW/Lewis: http://lowtac.nl/NLD_Units/eula.txt

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Looking good! I would love to take them for a spin but I get a File not found-error on the download link and yes, I was being gentle :P

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Thanks for sending us the release :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Would you happen to have the other textures from jw that he removed. Like the Panther And Bobcat? I don't know if you would remember but he removed them from his marsof mod, just like the NH-90 in yours :D. Also the AAF Warrior could be an OK CV-90??? Just a suggestion. Love the mod keep it up :)

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Would you happen to have the other textures from jw that he removed. Like the Panther And Bobcat? I don't know if you would remember but he removed them from his marsof mod, just like the NH-90 in yours :D. Also the AAF Warrior could be an OK CV-90??? Just a suggestion. Love the mod keep it up :)

We have the blue Bobcat & Panther the koninklijke marechaussee version and the NH-90 that is in the mod, but I couldn't find anyhting else.

We also got the 2 color MX version, but for now we are looking for weapons to fit in our mod.

In a new update we wil add more vehicles, like the CV-90, PhZ200, several support & transport trucks.

As we aren't modders we are bound to the standard arma vehicles, and maybe the aproval of others to use their mods.

If you have more tips, about what we can use we are all ears.

Smootch

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We have the blue Bobcat & Panther the koninklijke marechaussee version and the NH-90 that is in the mod, but I couldn't find anyhting else.

We also got the 2 color MX version, but for now we are looking for weapons to fit in our mod.

In a new update we wil add more vehicles, like the CV-90, PhZ200, several support & transport trucks.

As we aren't modders we are bound to the standard arma vehicles, and maybe the aproval of others to use their mods.

If you have more tips, about what we can use we are all ears.

Smootch

Well the new CH-47 Huron would fit nice, And the AH-99 as an attack chopper. I know they do not use the lynx anymore but the AAF light choppers would just add more sandbox content. Which personally I like, cannot speak for the rest of the community.

Can't wait for the update sounds great :) I am not the best texture artist and I do not have a lot of time but I can help if you guys want some more people on the project.

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We are looking for the real Chinook & Apache. we are talking to someone to use their mod.

BIS has done something to the Helicopters & Cart updates and we are stil waiting for an update to the Arma Tools.

So we can't retexture the helicopters like the Huron & Taru (yet),

Smootch

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This is awesome!!!!! thanks for making this and then even more appreciation for releasing it to the community. Have you guys also thought about normal vehicles, that the dutch army uses most? MB 290GD? been trying to find something like that for ages.

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This is awesome!!!!! thanks for making this and then even more appreciation for releasing it to the community.

Thanks after Marsof there was a big hole in the Dutch presence in ArmA3, so we filled it and stil more filling to come.

Have you guys also thought about normal vehicles, that the dutch army uses most? MB 290GD?

Like you we have searched but not found anything yet, we don't have any modders onboard, so we might have to look into porting it from previous Arm series.

But no promises ;)

We are stil working on a few transport, support & water vehicles.

Weapons & Helicopters are comming soon, so stay tuned.

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Hey, Massi has some landrovers out of all kinds. Do you think they will fit into the mod? I am creating a unit based around the NLD so the more sandbox content you guys come up with the better :D. Keep up the great work. Also.. the AAF Kamaz trucks could fit as a logistics DAF truck?? Just an idea.

181.jpg

http://cloud-2.steampowered.com/ugc/921267395584175133/F0CD7CB63EC6EAC00B0581FB849ADF766BAB1E0B/ (387 kB)

-Here are some other crazy ideas I thought of :P to keep it all in arma 3-

Fairford%202011_Westland%20Lynx.jpg

images?q=tbn:ANd9GcSF0hsGUISQSczBJ06D2ALkObCJWRwUxObwmvrqWoFxGH7hp40K_Q

CV9035_Nl.jpg

Arma3_CfgVehicles_I_APC_tracked_03_cannon_F.jpg

Leopard2_bergings_1.jpg

Arma3-render-bobcat.png

Arma3-render-panther.png

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NLD Units by Lowlands Tactical

This is a new release mainly meant to fix small bugs and add small features.

In the v0.2 release we hope to add other weapons and more helicopters!

Download it from here: http://lowtac.nl/NLD_Units/@NLD_Units.7z

PLEASE NOTE!

Due to a clean-up in the config older scenarios will not work. I have no way around it at all at this point.

My apologies for these growing pains.

This is however easy to fix.

1) Go to the directory of your scenario and open your mission.sqm file with your favourite text editor.

2) Search for the following two lines:

And replace this:

addOns[]=

{

"NLD_Units", <--- This

};

addOnsAuto[]=

{

"NLD_Units", <--- This

};

with this:

addOns[]=

{

"NLD_Units_Infantry", <--- This

"NLD_Units_Air", <--- This

"NLD_Units_Wheeled", <--- This

"NLD_Units_Tanks", <--- This

};

addOnsAuto[]=

{

"NLD_Units_Infantry", <--- This

"NLD_Units_Air", <--- This

"NLD_Units_Wheeled", <--- This

"NLD_Units_Tanks", <--- This

};

Changelog

v0.1.5

- Clean-up of the config

- Zeus support (thanks to a clean-up of the config)

- AGM fast-roping support for the MH65 and the NH90

- SF units now have a regular pistol, but a silencer in the backpack (due to AGM)

- Medics now Medic

- Engineers now Engineer

- Explosive Specialists now Deactivate

- Haters now hate

Known Issues

- Changing Backpacks in VAS/Arsenal may give you all the gear in the backpack (again)

- MH65 pilots sometimes stand in their seats. This is a rare occurrence, but this is with BIS (I think).

Credits

- PingWing to point-out the flaws in our previous release (many thanks!)

- CrabNipplez for valuable feedback

- Tangodown: Tactical Gaming Community and Dutch Lions Community for secretly testing this for us! ;)

Licences

Unless specified otherwise, this content uses the following license:

APL-SA.png

Content based on @MARSOF by JW/Lewis: http://lowtac.nl/NLD_Units/eula.txt

Edited by ligthert

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New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Lowlands Tactical and LowLands Warrior are proud to present a new release of NLD Units bringing it to version 0.1.7.

We have teamed up with LowLands Warrior for this modset and we would like to hereby thank Neptune for his support and valuable contributions!

Major changes in this release are:

- Different weapons closer to home

.kju kindly granted us permission to use the weapons in CUP. While the current implementation is somewhat odd it does offer a much needed change.

- Better armour for helmets and plate-carriers

Now we should die less often when getting hit, previous values were comparable with t-shirts and baseball caps :-(

- Empty backpack for Arsenal/VAS

This should prevent having the same items multiple times in your backpack.

Other changes include respecing of the kit of several roles reflecting the adoption of CUP Weapons for the arsenal. Also SF forces have a unit with an MP5 for your CQB action! ;)

Downloads

Download is available at: http://lowtac.nl/NLD_Units/@NLD_Units.7z

( Please be gentle with our little server. )

Dependencies

- @ASDG_JR

Known issues

- Rebranded CUP weapons still show their original version in the arsenal

- SF (black) COMSPEC doesn't have a UAV table (like it should)

- Still now insignia's (next release!)

Future plans

The goal is to turn v0.2 into a vehicle release. I cannot disclose or promise what will be in this release.

Credits

Textures: Smootch & Outlaw28

config.cpp: Sacha Ligthert & Smootch

Models: Bohemia Interactive

NH-90 skin: JW (@MARSOF)

MH-65 skin: JW (@MARSOF)

Uniforms: Craig (@SP_Pack/NED_Pack)

Thanks

- CrabNipplez for valuable feedback, hints, tips and pointers, this release is dedicated to you! :)

- NyteMyre from TDNL for surviving the weirdest game session ever here at LowTac! :)

Licences

Unless specified otherwise, this content uses the following license:

APL-SA.png

Content based on @MARSOF by JW/Lewis: http://lowtac.nl/NLD_Units/eula.txt

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New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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You may already know this but the most recent update for HAFM_NH-90 has added the Marine Variant. I believe its the same one the NLD uses. Just thought I would bring it up if your interested. And the other variants would be cool re textured in a woodland camo and maybe a tan/arid camo to "Enhance Netherlands Defence Forces Combat Effectiveness In Operations :P" Again, just suggestions. It takes a lot of work to re-texture and model stuff.

http://forums.bistudio.com/showthread.php?189058-HAFM-NH90-Helicopter/page13

http://upload.wikimedia.org/wikipedia/en/5/57/Royal_Netherlands_Navy_NH-90_NFH.jpg (378 kB)

2015-03-30_00001_zpsskpnwrxa.jpg

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Hi BagPiperGuy,

We will be replacing the vanilla NH-90 with HAFM in the next release. We already have the skins ready for the marine version, so we got this covered. :)

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