bolbies 13 Posted November 21, 2014 If any of you have tried making the AI use the Huron (and possibly the Taru I haven't tried it) and command him to use the "move and drop cargo command" he'll just get to the destination and then fly in a big circle around it because he can't stabilize himself. I would like to make a script that tells him where to go, and when his speed gets down to at least 10, he'll drop the cargo right where he is. However, I can't find the command to make him drop cargo, if its even been released yet. Has anyone figured it out? Share this post Link to post Share on other sites
iceman77 18 Posted November 22, 2014 Hi. Would ropeCut, ropeDetach, or ropeDestroy help? Cheers. Share this post Link to post Share on other sites
dreadedentity 278 Posted November 22, 2014 Hi. Would ropeCut, ropeDetach, or ropeDestroy help? Cheers. Are ropes actually anchored to the points you specify, so that if you detach them from the points on the helicopter, the object will actually just drop with physics? Share this post Link to post Share on other sites
iceman77 18 Posted November 22, 2014 You know I'm not really sure. I've never really messed with ropes or sling loading outside of briefly checking it out when it was pushed onto stable. I would imagine that cutting, or destroying, or detaching the rope would let the object fall with some sort of simulation or physics. Proof's in the editor I guess :p Share this post Link to post Share on other sites
Greenfist 1863 Posted November 22, 2014 (edited) When you get the helo to the position and the right speed, this will drop the cargo: {(getslingload heli1) ropedetach _x} count (Ropes heli1); Where heli1 is the chopper's name. The Huron is the only helicopter the AI flies worse than me. The sling loading is totally bugged with them. Taru is much better. I have no idea how to get Huron to stop and hover over the drop zone naturally. Edited November 22, 2014 by Greenfist Share this post Link to post Share on other sites
Greenfist 1863 Posted November 22, 2014 You can make the AI pilot's life with Huron much easier with setmass command: put heli1 setmass 25000 to drop cargo waypoint's activation field or somewhere. Pilot will not lose control and spin around sideways so easily. I think, not exactly 100% sure. Just remember to reset it back to 10000 afterwards. This doesn't help with normal AI menu commanding though. Share this post Link to post Share on other sites
bolbies 13 Posted November 22, 2014 Thanks for the help you guys. Unfortunately I have been unsuccessful with my script. So far the helicopter will either do everything perfectly but then land on top of it for some reason, or it'll drop the cargo from too high up. Hopefully the devs will fix up the Huron and AI but until then I'll just use the Taru. Share this post Link to post Share on other sites