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TaylorObb

Arma 3 Custom map texture problem

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So I have been making a map, and have been following "TeamProSkills" tutorial. I got everything to work but a black shadow like, it seems to be the distance that grass would load in, and follows the character.

http://i.imgur.com/29K8aYT.jpg?1

http://pastebin.com/VYFyDUKx "Config"

http://pastebin.com/tqyYP47P "Layers"

http://pastebin.com/AjYbTkKN "grass_green"

http://pastebin.com/saejuCxE "gtd_strdygrass"

There are the links to my config, those are the ones I feel are important. Also whenever I get into game, it says that it can not open "tutorialmapreal\data\grass_green_nopx" and I do not understand that because I cant find it in any of my configs.

Ty for help in advance.

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If that error is showing up its more than likely in one of your ground rvmats. You use five but only show us two.

Also before you go down the wrong path please read over this thread.

http://forums.bistudio.com/showthread.php?185357-Roads-don-t-appear-in-game/page3

This link will bring you to page three where you can download a proper config. But I advise you to read the whole thread. You need to use u unique tags on your project for everything to avoid overwriting other people's projects.

There's a quality document created by bushlurker on his website called guide to micro terrains. It's tailored to arma2 however it is very useful to familiarize yourself with the details before proceeding so you have an understanding of all the components that go into creating a terrain.

Edited by M1lkm8n
Lol. Stupid iPhone keyboard

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Here are the other 3.

http://pastebin.com/LkhgWeP3 "beach"

http://pastebin.com/QPMYfP3i "concrete"

http://pastebin.com/LH9nNkAw "forest"

I looked on the thread you put up, and im not getting it, I tried to make mine similar, but it was giving me even more errors, and wouldnt even show up in game. I will also post my directory if that helps :). I changed up some things since the 1st post so sorry about that.

http://imgur.com/a/GFUvw "directories"

Also im very new to map making, and I know very little about coding, so sorry about that. If you need anything else just tell me :)

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Also im very new to map making, and I know very little about coding, so sorry about that. If you need anything else just tell me :)

Map making you will find is nothing like making a simple mission, if you want it to have playability for the community. Bornholm took 11 months, afaik, and altis took over 2.5 years. So a great bit of advice everyone gets is, start small, use the default stuff, research and follow as many tuts as possible. In the end it'll be worth the graft in gaining from what is already available. Saves a lot of headache in the long run.

Edited by SpookyGnu
mis-interpretation

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That being the case it might be a really good idea to just work on the default textures as a practice to get used to the way things flow with map making. I've often considered using custom textures but as i have a lack of knowledge on the whole subject, i thought best to get used to what is available already before changing things from the norm.

I thought the textures I were using were the default?

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I thought the textures I were using were the default?

dude I'm so sorry, my mistake I read it on my phone and I couldn't see the image on my phone. I interpreted your post as if you were using custom textures. Edited the post now!

I've had that issue myself at one stage. If I remember what it was and how I resolved it I'll let you know. Looking at your layers config, could the problem lay within the texture = ""; parameter. You have nothing there.

This is one of mine:

texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
   material = "spooks\skiathos\data\spkg_concrete.rvmat";

Try copying the texture line and pasting it into all of your texture params for your each texture. see what happens???

Edited by SpookyGnu

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I'm confused. You have conflicting pictures here.

Your directory folder lists your rvmats as "Inferno\data\gdt_strdygrass.rvmat"; which by the way needs to be your own tag and the whole rvmat name must match the ground texture name.

But in your link to view the pictures it says they are tps_grass.rvmat.

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I'm confused. You have conflicting pictures here.

Your directory folder lists your rvmats as "Inferno\data\gdt_strdygrass.rvmat"; which by the way needs to be your own tag and the whole rvmat name must match the ground texture name.

But in your link to view the pictures it says they are tps_grass.rvmat.

I am so sorry, I thought I put in there I took some textures out, as they didn't look good to me. The directory picture is the latest one, again sorry. And own tag what do you mean by that?

texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
   material = "spooks\skiathos\data\spkg_concrete.rvmat";

Try copying the texture line and pasting it into all of your texture params for your each texture. see what happens???

Sadly no it did not do anything.

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The texture line can be left blank. It's ignored by the engine anyway. I suggest you try running through jakerods tutorial

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The texture line can be left blank. It's ignored by the engine anyway. I suggest you try running through jakerods tutorial

Will do

---------- Post added at 23:56 ---------- Previous post was at 23:14 ----------

The texture line can be left blank. It's ignored by the engine anyway. I suggest you try running through jakerods tutorial

I ran through his and got all the way through layer generation. It gave me the error in the link.

http://i.imgur.com/HNGtw0H.png?1

http://pastebin.com/zcZQ2Vpt "Config"

Edited by fallout00004
Forgot to add config XD

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I have had this problem before. They are correct it is something with your textures and/or clutter so check over you rvmat files layers.cfg and the cfgSurfaces and cfgClutter make sure they are all good. If they are all good then let me know.

---------- Post added at 02:22 ---------- Previous post was at 02:17 ----------

Also I typically place my layers.cfg file in a folder called source, and name it layers.cfg. I'm not sure if that really matters or not. But that is just what I have always done.

EDIT: When it gives you that error you have chosen the wrong files. You chose the configuration for your terrain. You are supposed to have a files called "layers.cfg" and it will look something like what is in the image below.

http://i.imgur.com/6ZBcquy.png?1 (142 kB)

Edited by OfficerJR

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I have had this problem before. They are correct it is something with your textures and/or clutter so check over you rvmat files layers.cfg and the cfgSurfaces and cfgClutter make sure they are all good. If they are all good then let me know.

---------- Post added at 02:22 ---------- Previous post was at 02:17 ----------

Also I typically place my layers.cfg file in a folder called source, and name it layers.cfg. I'm not sure if that really matters or not. But that is just what I have always done.

EDIT: When it gives you that error you have chosen the wrong files. You chose the configuration for your terrain. You are supposed to have a files called "layers.cfg" and it will look something like what is in the image below.

http://i.imgur.com/6ZBcquy.png?1 (142 kB)

Ahhh I found it, I was rushing and didn't read what it said, I put in the config, and not layers :(

---------- Post added at 04:09 ---------- Previous post was at 03:02 ----------

Alight I fixed the problem with terrain editor, now i'm having another problem with the configs. Before at least the map was in the game, but now it's not detecting it, I will post links below of config, error log, and the directories I have.

http://pastebin.com/cztZ1HwA

http://pastebin.com/nZajuZ2a

http://imgur.com/a/o1xWP

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Ahhh I found it, I was rushing and didn't read what it said, I put in the config, and not layers

Like I said earlier in the thread, its not like making a simple mission. It all takes time even to get used to the basics can take a few weeks if you are new to map making. Let the info sink in when you are reading it through, even if it means reading stuff 10 times over and doing those steps over and over to make sure you are not getting the errors.

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