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TaylorObb

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About TaylorObb

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  1. TaylorObb

    Arma 3 Custom map texture problem

    Ahhh I found it, I was rushing and didn't read what it said, I put in the config, and not layers :( ---------- Post added at 04:09 ---------- Previous post was at 03:02 ---------- Alight I fixed the problem with terrain editor, now i'm having another problem with the configs. Before at least the map was in the game, but now it's not detecting it, I will post links below of config, error log, and the directories I have. http://pastebin.com/cztZ1HwA http://pastebin.com/nZajuZ2a http://imgur.com/a/o1xWP
  2. TaylorObb

    Arma 3 Custom map texture problem

    Will do ---------- Post added at 23:56 ---------- Previous post was at 23:14 ---------- I ran through his and got all the way through layer generation. It gave me the error in the link. http://i.imgur.com/HNGtw0H.png?1 http://pastebin.com/zcZQ2Vpt "Config"
  3. TaylorObb

    Arma 3 Custom map texture problem

    I am so sorry, I thought I put in there I took some textures out, as they didn't look good to me. The directory picture is the latest one, again sorry. And own tag what do you mean by that? texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "spooks\skiathos\data\spkg_concrete.rvmat"; Try copying the texture line and pasting it into all of your texture params for your each texture. see what happens??? Sadly no it did not do anything.
  4. TaylorObb

    Arma 3 Custom map texture problem

    I thought the textures I were using were the default?
  5. TaylorObb

    Arma 3 Custom map texture problem

    Here are the other 3. http://pastebin.com/LkhgWeP3 "beach" http://pastebin.com/QPMYfP3i "concrete" http://pastebin.com/LH9nNkAw "forest" I looked on the thread you put up, and im not getting it, I tried to make mine similar, but it was giving me even more errors, and wouldnt even show up in game. I will also post my directory if that helps :). I changed up some things since the 1st post so sorry about that. http://imgur.com/a/GFUvw "directories" Also im very new to map making, and I know very little about coding, so sorry about that. If you need anything else just tell me :)
  6. So I have been making a map, and have been following "TeamProSkills" tutorial. I got everything to work but a black shadow like, it seems to be the distance that grass would load in, and follows the character. http://i.imgur.com/29K8aYT.jpg?1 http://pastebin.com/VYFyDUKx "Config" http://pastebin.com/tqyYP47P "Layers" http://pastebin.com/AjYbTkKN "grass_green" http://pastebin.com/saejuCxE "gtd_strdygrass" There are the links to my config, those are the ones I feel are important. Also whenever I get into game, it says that it can not open "tutorialmapreal\data\grass_green_nopx" and I do not understand that because I cant find it in any of my configs. Ty for help in advance.
  7. So I am trying to retexture the INDEPENDENT main uniform, and the problem i'm having is it's using the bluefor model instead of the independent uniform. Any idea on what's causing this? TY http://pastebin.com/u77Liaap [Link to Code]
  8. TaylorObb

    See-through model help

    Thank you! I tried that before but it didn't work, but now it did. I guess I didn't save it right, but again Thank you!
  9. So I am making the Juggernaut suit from MW2 into arma 3. It's been successful until this point. You can somewhat see through the armor, kind of transparent. [Link to it into VA] http://imgur.com/5xFmorK As you can see the front part is see through to the back, the model is there, you just have to look at it a specific way to see it, and even then it's still ehh. You can also shoot right through the armor as if it is not there. I am pretty sure that is something to do with the ".rvmat". I do not know if it has something to do with the .rvmat or if it has something to do with the model its self. [Link to rvmat code] http://pastebin.com/zSdtVBdg I do not know one thing about rvmat's , I took it from the .rvmat from the blufor vest, so like I said don't know if it's the model or the ".rvmat". So until I get some help or figure this part out, i'm in a hole.:confused: TY in advance
  10. So I have been trying to import the juggernaut suit from MW2 into arma 3. I got the texture to show up in the Object editor, but I pack it to a pbo it gives me many many errors. Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <model = "c:\users\taylor\desktop\jugg\models\Jugg.p3d"> Unrecognized texture type '': 'c:\users\taylor\desktop\armor1_c' Unrecognized texture type '': 'c:\users\taylor\desktop\armor1_c' The unrecognized texture type error keeps going on for almost 35,000 lines more... http://imgur.com/a/DxlT9/titledesc http://imgur.com/UEZEpdB http://imgur.com/zMA8Zjz http://imgur.com/1ykqHRl http://imgur.com/v3oCRxu I'm not sure if it is me, or what but i have spent a few hours trying to figure this out with no progress whats so ever. Whenever i move the texture file that i put in on the object editor, it just changes to wherever i moved it. Ty for help in advance! ***I fixed it, all I forgot to do was put a file somewhere -_-***
  11. TaylorObb

    Arma 2 Emita City To Arma 3

    Thank you Cyruz, that fixed the buildings perfectly, and a lot better than what I did. And as-well I upvoted for the problem. And TY bracer!
  12. So I am trying to port over Emita city which is a Arma 2 map, and I got it working and am able to spawn in and such, but there are 2 major problems I have found. I do not know why that one specific building type is doing that. The smaller variants of this are not higher in the sky like these. Is this something I can fix, or something I can not fix? http://imgur.com/a/842jj [Link to Hotel problem] And the other problem is that the textured map is messed up. If I zoom out about more than 25% the map lines are looking like squares and distorts the map, and unless zoomed in all the way you cant tell what your looking at. Ive ported over other maps with the same problem. Same as my other problem is this something I can fix or not? http://i.imgur.com/Y74nxBO.jpg?1 [Link to Map Problem] TY in advance [Edit] I fixed the building so that's no longer a problem, just the map now.
  13. I am looking for somebody with Basic to Mid scripting capabilities for "Arma 3". We would like to keep what we are trying to do on the down low. You can either E-Mail me at "Fallout00004@gmail.com" or come on our ts at "ufgaming.ts3dns.com". We are usually always on there. If you have any questions just contact me.
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