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thefinn

Making missions for Co-op vs SP

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lol I was't asking how I remove _ ...

He said he doesn't do it through init at all, so I'd like to know how he does it.

Much as I'd like an easy way to do it I dislike adding layers of abstraction on top of programming language in order to get through barriers that will only come up again later in other unforseen ways. That's why I don't want to use someone's redress script.

I know I can build soldier classes from the ground up through the configs but that also seems overly complicated just to add loadouts for co-op.

I might just go grab some of the official co-op missions and see what they did... (if they even changed any of this).

Edited by thefinn

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Well even if you don't use them, you could look into them to see if they can answer your questions, because they work as far as we know. Give you something to work with?

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Might give that a go and check out the output, thanks paul..

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