thefinn 3 Posted November 8, 2014 (edited) lol I was't asking how I remove _ ... He said he doesn't do it through init at all, so I'd like to know how he does it. Much as I'd like an easy way to do it I dislike adding layers of abstraction on top of programming language in order to get through barriers that will only come up again later in other unforseen ways. That's why I don't want to use someone's redress script. I know I can build soldier classes from the ground up through the configs but that also seems overly complicated just to add loadouts for co-op. I might just go grab some of the official co-op missions and see what they did... (if they even changed any of this). Edited November 8, 2014 by thefinn Share this post Link to post Share on other sites
jshock 513 Posted November 8, 2014 Well even if you don't use them, you could look into them to see if they can answer your questions, because they work as far as we know. Give you something to work with? Share this post Link to post Share on other sites
PlacidPaul 11 Posted November 8, 2014 I use LEA for mission editing, its just dam fast. http://www.armaholic.com/page.php?id=23852 Share this post Link to post Share on other sites
thefinn 3 Posted November 8, 2014 Might give that a go and check out the output, thanks paul.. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted November 8, 2014 PlacidPaul said: I use LEA for mission editing, its just dam fast.http://www.armaholic.com/page.php?id=23852 This is the best system, once you create unit profiles you can just add to each mission. It does all the coding in the background for you. Share this post Link to post Share on other sites