thefinn 3 Posted November 5, 2014 (edited) I'm about 80% through making my own first mission, and I am wondering (about the topic) ;) I've read some about full auto, but that's also more to do with OPFOR AI. I'm not sure if you can do something specific or even quite simple with squad members. It's annoying to see them using SMG's in single fire mode. (also I use bcombat if that's relevant). Thanks for any help. Just to give some insight, the AI doesn't start the game with weapons, so something that can be applied outside of initialization would be good. Edited November 5, 2014 by thefinn Share this post Link to post Share on other sites
jshock 513 Posted November 5, 2014 You could try doing working with this. Share this post Link to post Share on other sites
iceman77 18 Posted November 5, 2014 (edited) { _x addEventhandler ["fired", { _unit = _this select 0; _weapon = _this select 1; _mode = _this select 3; _typeArray = [_weapon] call BIS_fnc_itemType; if ((_typeArray select 1) == "SubmachineGun" && {_mode != "Burst"}) then { // If the weapon fired is a sub machine gun and it's not on burst mode then... _unit action ["SWITCHMAGAZINE", _unit, _unit, 1]; // Switch the unit's weapon to burst mode. Can also use "SWITCHWEAPON" to change firing modes }; }]; } forEach allUnits; Edited November 5, 2014 by Iceman77 Share this post Link to post Share on other sites