b0s 18 Posted November 1, 2014 Hi I cant figure out how to activate modules with a trigger. For example "red flare" module. I've tried syncing it to a trigger, trigger on activation "flare=true" and condition of presence on module "flare". Also "triggerActivated flare". Nothing activates the flare. Thanks! Share this post Link to post Share on other sites
jshock 513 Posted November 1, 2014 Reference this video: Share this post Link to post Share on other sites
b0s 18 Posted November 2, 2014 Thanks! But the flare thing was an example actually. I need to know how to activate modules by trigger. Share this post Link to post Share on other sites
jshock 513 Posted November 5, 2014 (edited) Sorry for taking a while to get back to you, all I did to make this work is sync the trigger and the module. Trigger condition was just BLUFOR present (I used the red flare module just for example purposes): Edited November 5, 2014 by JShock Share this post Link to post Share on other sites
Justin Waters 0 Posted March 8, 2017 I have the same problem. If I use the built in sync option I'll be doing 2 sets of 5 modules for each LZ I have. I have over 100 LZs in 1 city...so you can imagine the overkill workload this would be. Is there not a way to write a simple onActivation that does the same thing? Share this post Link to post Share on other sites