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module activation conditions

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Hi

I cant figure out how to activate modules with a trigger. For example "red flare" module.

I've tried syncing it to a trigger, trigger on activation "flare=true" and condition of presence on module "flare". Also "triggerActivated flare". Nothing activates the flare.

Thanks!

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Thanks! But the flare thing was an example actually. I need to know how to activate modules by trigger.

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Sorry for taking a while to get back to you, all I did to make this work is sync the trigger and the module. Trigger condition was just BLUFOR present (I used the red flare module just for example purposes):

fZ0vb58.jpg

Edited by JShock

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I have the same problem. If I use the built in sync option I'll be doing 2 sets of 5 modules for each LZ I have. I have over 100 LZs in 1 city...so you can imagine the overkill workload this would be.

Is there not a way to write a simple onActivation that does the same thing?

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