geloxo 2 Posted January 28, 2015 Create things as Zeus, then export them with my script and then copy the exported content (it has sqf format) to a script that you have to run after mission starts or when you want it to happen. The exported stuff is available at your windows clipboard or in the jayarma2lib log file if you use that addon. Is quite simple but ask if you have more questions. Manual explains the steps as well. Cheers Share this post Link to post Share on other sites
Rallye 10 Posted February 10, 2015 Hey Geoloxo, have you ever heard of the DUWS mission? I am thinking of trying to use your script here to overcome the lack of challenge found in that mission. Share this post Link to post Share on other sites
geloxo 2 Posted February 10, 2015 Do it, you can achieve great results thrust me. I remember a mission we played at our community for WWII (20 players I think). No AI was set on the map. 3 people played as Zeus: - 1 created ambience, explossions, planes flying, etc - 1 Zeus spawned AI to fight against players - 1 Zeus created friendly units as part of the roleplaying for players historyline I played as Zeus and really enjoyed it a lot. Share this post Link to post Share on other sites
Rallye 10 Posted February 10, 2015 (edited) Do it, you can achieve great results thrust me. I remember a mission we played at our community for WWII (20 players I think). No AI was set on the map. 3 people played as Zeus:- 1 created ambience, explossions, planes flying, etc - 1 Zeus spawned AI to fight against players - 1 Zeus created friendly units as part of the roleplaying for players historyline I played as Zeus and really enjoyed it a lot. http://forums.bistudio.com/showthread.php?160117-SP-Dynamic-Universal-War-System-(DUWS-alpha0-1) This what I am hoping to use your script with. If it works I think it will be an amazing experience for my group. Big IF though. edit geloxo I COULD FREAKING KISS YOU! It works like a CHARM! Took some editing to the sqm file for DUWS but holy heck this is the best thing ever for ARMA. Edited February 10, 2015 by Rallye Share this post Link to post Share on other sites
Rallye 10 Posted February 15, 2015 OK, so I am having an issue here. My players can see all the addon units we use in the game in their zeus menu. However, no matter which slot I take, I cannot see any of these addon units in the zeus interface until after someone else spawns them. I am hosting.... Share this post Link to post Share on other sites
geloxo 2 Posted February 16, 2015 Check documentation about cooperative editing and JIP. The behaviour of the script depends on how Zeus itself works. There you will find the answers. Share this post Link to post Share on other sites
Rallye 10 Posted February 16, 2015 (edited) I am not sure what part of the documentation you are referring to. At mission load "Zeus2" can see all addon units (RHS, F16 , F18 etc) in the zeus menu and spawn them in. I cannot see any of these items until he spawns them in. Then I can spawn them in as well. This happens regardless of which player slot I am using. Edited February 16, 2015 by Rallye Share this post Link to post Share on other sites
NemesisRE 27 Posted June 5, 2015 Hi, is it possible to start with expert mode enabled? Share this post Link to post Share on other sites