iceman77 18 Posted November 3, 2014 That is correct. Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted November 3, 2014 Ok great, thanks for clearing this up for me. Is there a way to make it work in sp? as i like to mess around in the sp editor Share this post Link to post Share on other sites
iceman77 18 Posted November 3, 2014 Have you tried it in SP? Port the barebones counter over to sp missions and see. Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted November 3, 2014 Yes i have an thats with the mission I built thats why I asked as it didn't work for me on the account of the error I reported. Maybe because it had the playableUnits vs allUnits in the script? Share this post Link to post Share on other sites
iceman77 18 Posted November 3, 2014 Hmm. Works fine in SP editor preview for me. https://github.com/DavidAK43/DM-COUNTER Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted November 3, 2014 Ya works fine now tested both sp and mp, i like it! Share this post Link to post Share on other sites
iceman77 18 Posted November 3, 2014 LOL I got caught up in the example mission. The bastards. Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted November 4, 2014 Your example mission was hard as AI were aimbots, but I see how the dialog counter worked so its pretty cool, although in that one I sorta edited it to make my whole team playable as i got my ass killed by these aimbots but i noticed that when you switch to a another soldier in your group the counter dont show no more, does that need allplayable units or the other one to make that part work? Lol i was playing the OPS-Kill_Ratio in mp til the counter hit zero, i must have been playing for 2 hours straight, there were 132 ISIS fighters in that, was a real blast, i plan on fixing the mission up more with some more. Share this post Link to post Share on other sites
iceman77 18 Posted November 4, 2014 You probably need to re-create the dialog after you teamswitch to the other member. https://community.bistudio.com/wiki/onTeamSwitch Share this post Link to post Share on other sites
Azza FHI 50 Posted November 14, 2014 working great so thanks for everyones help. now to ask another favour, for a deathmatch scenario where the players constantly respawn and the the person with the most kils at the end of 10minutes wins. can we make a hint to show who is at the top of that list at that certain time? Share this post Link to post Share on other sites