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Azza FHI

PVP alive unit counter/ indicator

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Ok great, thanks for clearing this up for me.

Is there a way to make it work in sp?

as i like to mess around in the sp editor

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Have you tried it in SP? Port the barebones counter over to sp missions and see.

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Yes i have an thats with the mission I built thats why I asked as it didn't work for me on the account of the error I reported.

Maybe because it had the playableUnits vs allUnits in the script?

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Your example mission was hard as AI were aimbots, but I see how the dialog counter worked so its pretty cool, although in that one I sorta edited it to make

my whole team playable as i got my ass killed by these aimbots but i noticed that when you switch to a another soldier in your group the counter dont show

no more, does that need allplayable units or the other one to make that part work?

Lol i was playing the OPS-Kill_Ratio in mp til the counter hit zero, i must have been playing for 2 hours straight, there were 132 ISIS fighters in that,

was a real blast, i plan on fixing the mission up more with some more.

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working great so thanks for everyones help.

now to ask another favour, for a deathmatch scenario where the players constantly respawn and the the person with the most kils at the end of 10minutes wins. can we make a hint to show who is at the top of that list at that certain time?

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