hridaysabz 14 Posted October 16, 2014 Yes, before you ask, I know this has been asked before, but those threads have evolved into more scripting threads than mission editing ones. I'm confused as to how we could use the intel objects conveniently placed in the 2d editor with minimal documentation on how to implement them. I heard someone talking about some RSC commands in the functions editor to get it working. Can anyone point me in the right direction? Share this post Link to post Share on other sites
jshock 513 Posted October 16, 2014 If your talking the interactive objects (intel files, photos, blah) and you don't want to us a script, could you jus place one of those down and put in a trigger condition: !alive intel1 && !alive intel2, and so forth the have it fire a hint or other means of notifying the players that the intel has been collected. Sorry if this doesn't work, but I just script the intel in, I don't use the interactive objects provided :p. Share this post Link to post Share on other sites
hridaysabz 14 Posted October 16, 2014 I'll give it a shot, but i'm looking for the way BIS does it with Zeus. Place a intel item, specify text and photo. Pretty easy with Zeus, but not so much in the 2d editor. They should have a module for this. Share this post Link to post Share on other sites
jshock 513 Posted October 16, 2014 (edited) You could try looking in the BIS functions list wiki to see if they have something (just do a control find) for Zeus, intel, module, etc., other keywords, and see if something suits your needs. Or you may have to go into the functions viewer under Zeus and extract it out that way. This is probably why most of those threads went into scripting, it's just easier than trying to do it "vanilla". Taking a quick glance into it all, it seems that you will have to possibly use the curator modules/functions as well. Edited October 16, 2014 by JShock Share this post Link to post Share on other sites
hridaysabz 14 Posted October 16, 2014 Alright man, I'll give it a shot, thanks. Share this post Link to post Share on other sites
jandrews 116 Posted October 16, 2014 Hey can you post your results, I have used addactions with items in the past with triggers but not the interactive intel YET. So if you find something that works plz post. thanks Share this post Link to post Share on other sites
hridaysabz 14 Posted October 17, 2014 Hey can you post your results, I have used addactions with items in the past with triggers but not the interactive intel YET. So if you find something that works plz post. thanks Sure thing man, will let you know in a few hours if I figure something. :D ---------- Post added at 17:48 ---------- Previous post was at 17:44 ---------- http://forums.bistudio.com/showthread.php?176565-Interactive-Intel-Items&p=2673505&viewfull=1#post2673505 Check out F2K SEL's post. Should work, will try soon! Share this post Link to post Share on other sites
hridaysabz 14 Posted October 18, 2014 F2K Sel's post is confirmed to work, just tested it. Enjoy! Share this post Link to post Share on other sites
A. Ares 16 Posted January 19, 2021 @hridaysabz mate, just to let you know, ACEX now have some really nice intel objects that you can use to give and share intel to your players. They are inventory objects too and the info that you put on them is persistent no matter what happens to them (picked up, change hands etc.)!! Share this post Link to post Share on other sites