n_icomach 312 Posted October 11, 2014 Hey guys currently having issues, certain units the JIP or respawn are having issues using the "Support Requester" Module. The module itself is working fine in testing but currently not so well on a dedicated server. Does anyone have any ideas on possible fixes? Share this post Link to post Share on other sites
jshock 513 Posted October 11, 2014 Define issue? As in it is synced to them at start but when respawned it's not synced? Share this post Link to post Share on other sites
n_icomach 312 Posted October 11, 2014 Define issue? As in it is synced to them at start but when respawned it's not synced? Yes units seem to get desynced from the module on respawn or JIP. Share this post Link to post Share on other sites
iceman77 19 Posted October 11, 2014 if ( !isDedicated ) then { waitUntil {! ( isNull player ) }; player addEventhandler ["respawn", { theModule synchronizeObjectsAdd [ ( _this select 0 ) ]; }]; }; Share this post Link to post Share on other sites
n_icomach 312 Posted October 11, 2014 if ( !isDedicated ) then { waitUntil {! ( isNull player ) }; player addEventhandler ["respawn", { theModule synchronizeObjectsAdd [ ( _this select 0 ) ]; }]; }; This would go into the init.sqf and the one line labled "theModule" is what I named the module correct? Share this post Link to post Share on other sites
jshock 513 Posted October 11, 2014 Yes that would be your module name and that could go in your init.sqf. Share this post Link to post Share on other sites
n_icomach 312 Posted October 11, 2014 Yes that would be your module name and that could go in your init.sqf. Thank you for the help! Share this post Link to post Share on other sites