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Sturmgewehr

1.30 - This type of desync forever?

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this type of desync is usually caused by the enablesimulation (global) scripts commands

it's known issue subject for fix in future updates

there are more desync and MP issues which aren't yet fixed in 1.30 ... so patience

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there are more desync and MP issues which aren't yet fixed in 1.30 ... so patience

Oh ok. :)

Btw: What I do not understand.

Under 100 players the CPU utilization is 70-80%. Over 100, the CPU utilization drops to 50-60%?

i7-4770k Hyper-Threading on. para: -enableHT

http://www.gametracker.com/server_info/134.255.236.193:2302

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Much too different fps from client to server cause desync... Reasonable.

Did you try to control your max fps over dxtory (as example)? There are some programms which can make you game make only 30 oder 25 fps.

It isn't a fix but make the game more playable

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