Sturmgewehr 15 Posted September 29, 2014 1.30 is out: :yay: God damn... :( No fix detected. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 29, 2014 this type of desync is usually caused by the enablesimulation (global) scripts commands it's known issue subject for fix in future updates there are more desync and MP issues which aren't yet fixed in 1.30 ... so patience Share this post Link to post Share on other sites
Sturmgewehr 15 Posted September 29, 2014 there are more desync and MP issues which aren't yet fixed in 1.30 ... so patience Oh ok. :) Btw: What I do not understand. Under 100 players the CPU utilization is 70-80%. Over 100, the CPU utilization drops to 50-60%? i7-4770k Hyper-Threading on. para: -enableHT http://www.gametracker.com/server_info/134.255.236.193:2302 Share this post Link to post Share on other sites
Sturmgewehr 15 Posted October 13, 2014 @Dwarden What i found out: If I reduce my client FPS with Sampling 300% (or high visibility -> 12000). The desync stops from other players. :confused: https://www.youtube.com/watch?v=XyjUjOanPS8 Share this post Link to post Share on other sites
astrell 3 Posted October 13, 2014 Much too different fps from client to server cause desync... Reasonable. Did you try to control your max fps over dxtory (as example)? There are some programms which can make you game make only 30 oder 25 fps. It isn't a fix but make the game more playable Share this post Link to post Share on other sites
spanishsurfer 58 Posted October 14, 2014 @DwardenWhat i found out: If I reduce my client FPS with Sampling 300% (or high visibility -> 12000). The desync stops from other players. :confused: https://www.youtube.com/watch?v=XyjUjOanPS8 That's a very interesting video, thanks for sharing. Share this post Link to post Share on other sites