shoter0 11 Posted September 20, 2014 Hello ArmA fans! I've made IED/Bomb disarming script which gameplay is same as popular and cool ( :D ) minesweeper. Description My script provide unique functionality on disarming bombs in ArmA. It's not random number generator which decided whether to blow up bombs in front of you or rescue you for god's sake. Now everything depends on your skills! To disarm bomb you need to complete minesweeper game. It has the same rules as normal minesweeper with little exceptions. Firstly, it always have 9x9 grid. There can be 8, 10 or 12 bombs. It depends on difficulty. Secondly, if you are Explosive Specialist you are able to determine difficulty of the bomb before disarming (green - easiest, red - hardest) and you have some fields revealed from the start :)! Video Download Link to google drive Setup Put things from IED folder inside mission folder (IED folder, init.sqf, description.ext). If you already have init.sqf or description.ext then do not overwrite them. If you already had init.sqf put "call compile preprocessFile "IED\init.sqf";" inside the script ( Do not paste quotation marks) If you alraedy had description.ext put below code inside it#include "IED\defines.hpp" #include "IED\minesweeper.hpp" Put desired IED/Bomb object on map and put this code in initialization fieldnic = [this, "easy", west] execVM "IED\init_ied.sqf"; This will create easy bomb that will react only on west's units.Possible difficulties : "easy" "medium" "hard" Possible sides : west east ressistance civilian "west" "east "civilian" "everyone" If you want to have explosive specialist who are better with disarming bomb put this code in their initialization fieldthis setvariable ["ShoterIed_Specialist", true, true]; Start the mission have fun. Example mission in virtual reality included with package Todo -Add some kind of message after succesfull bomb disarm -Add more types of explosions based on difficulty Changelog v 1.0 First release Have fun! 1 Share this post Link to post Share on other sites
Guest Posted September 23, 2014 Release frontpaged on the Armaholic homepage. Shoter's disarm script v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
cfx 10 Posted September 23, 2014 That is absolutely brilliant! Is it MP compatible? Share this post Link to post Share on other sites
tmortensen 10 Posted September 23, 2014 Todo -Add some kind of message after succesfull bomb disarm hint "Disarm Successful"; Share this post Link to post Share on other sites
x39 101 Posted September 23, 2014 omg ... after i saw this i just thought "why i did not came up with such an idea?!?" great job if it is working in MP Share this post Link to post Share on other sites
dale0404 5 Posted September 23, 2014 Todo -Add some kind of message after succesfull bomb disarm -Add more types of explosions based on difficulty Please do do this! And can it be used in MP? Share this post Link to post Share on other sites
shoter0 11 Posted September 23, 2014 It is MP compatible. I've tested it. It is also optimised for Multiplayer. Share this post Link to post Share on other sites
Max255 59 Posted September 23, 2014 Congrats on release ;) Share this post Link to post Share on other sites