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shoter0

Shoter's disarm script

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Hello ArmA fans!

I've made IED/Bomb disarming script which gameplay is same as popular and cool ( :D ) minesweeper.

Description

My script provide unique functionality on disarming bombs in ArmA. It's not random number generator which decided whether to blow up bombs in front of you or rescue you for god's sake. Now everything depends on your skills!

To disarm bomb you need to complete minesweeper game. It has the same rules as normal minesweeper with little exceptions.

  • Firstly, it always have 9x9 grid. There can be 8, 10 or 12 bombs. It depends on difficulty.
  • Secondly, if you are Explosive Specialist you are able to determine difficulty of the bomb before disarming (green - easiest, red - hardest) and you have some fields revealed from the start :)!

Video

Download

Link to google drive

Setup

  1. Put things from IED folder inside mission folder (IED folder, init.sqf, description.ext). If you already have init.sqf or description.ext then do not overwrite them.
  2. If you already had init.sqf put "call compile preprocessFile "IED\init.sqf";" inside the script ( Do not paste quotation marks)
  3. If you alraedy had description.ext put below code inside it
    #include "IED\defines.hpp"
    #include "IED\minesweeper.hpp"
    


  4. Put desired IED/Bomb object on map and put this code in initialization field
    nic = [this, "easy", west] execVM "IED\init_ied.sqf";


    This will create easy bomb that will react only on west's units.
    Possible difficulties :

    "easy"
    "medium"
    "hard"
    


    Possible sides :

    west
    east
    ressistance
    civilian
    "west"
    "east
    "civilian"
    "everyone"
    


  5. If you want to have explosive specialist who are better with disarming bomb put this code in their initialization field
    this setvariable ["ShoterIed_Specialist", true, true];


  6. Start the mission have fun. Example mission in virtual reality included with package

Todo

-Add some kind of message after succesfull bomb disarm

-Add more types of explosions based on difficulty

Changelog

v 1.0

First release

Have fun!

  • Like 1

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Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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That is absolutely brilliant! Is it MP compatible?

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omg ...

after i saw this i just thought "why i did not came up with such an idea?!?"

great job if it is working in MP

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Todo

-Add some kind of message after succesfull bomb disarm

-Add more types of explosions based on difficulty

Please do do this! And can it be used in MP?

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It is MP compatible. I've tested it. It is also optimised for Multiplayer.

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