greywolf907 20 Posted September 10, 2014 I have searched around and can't find a answer to my question. I have made a set of custom chopper skins for my unit and would like to have it show a category under blufor in the editor as with other mods like massi units for example where it shows the name and the small pic. this is what I have so far but no luck. class CfgPatches { class TIER1_HELI_1{ units[] = {}; weapons[] = {}; requiredAddons[] = {}; }; }; class CfgMarkers { class TIER1_Marker { name = "TIER1 Flag"; icon = "T1ORCA\flag\TIER1.paa"; texture = "T1ORCA\flag\TIER1.paa"; color[] = {1,1,1,1}; size = 32; scope = 1; shadow = 0; markerClass = NATO_BLUFOR; side = TWest; }; }; class CfgFactionClasses { class ATACS_units { author = "Zero"; displayName = "TIER1 Camouflage"; priority = 1; side = 1; icon = "T1ORCA\flag\TIER1.paa"; flag = "T1ORCA\flag\TIER1.paa"; }; }; class CfgVehicles { class O_Heli_Light_02_F; class TIER1_HELI_1a : O_Heli_Light_02_F { displayName = "PO-30 Orca (TIER1 BLU DIGI)"; faction = "BLU_F"; hiddenSelectionsTextures[] = {"\T1ORCA\Data\ORCA.paa"}; }; class TIER1_HELI_1b : O_Heli_Light_02_F { displayName = "PO-30 Orca (TIER1 SNOW DIGI)"; faction = "BLU_F"; hiddenSelectionsTextures[] = {"\T1ORCA\Data\ORCA1.paa"}; }; class TIER1_HELI_1c : O_Heli_Light_02_F { displayName = "PO-30 Orca (TIER1 WOODLAND)"; faction = "BLU_F"; hiddenSelectionsTextures[] = {"\T1ORCA\Data\ORCA2.paa"}; }; class TIER1_HELI_1d : O_Heli_Light_02_F { displayName = "PO-30 Orca (TIER1 DESERT)"; faction = "BLU_F"; hiddenSelectionsTextures[] = {"\T1ORCA\Data\ORCA3.paa"}; }; }; I have the logo pic I would like to use in the flags folder and named correctly any help would be appreciated thanks. Share this post Link to post Share on other sites
soldierman 16 Posted September 10, 2014 class CfgVehicleClasses { class Group_Name { displayName = "Retextured Air Units"; // Rename to what you want the sub group of the faction will be. You can have multiple subfactions (VehicleClasses) as long as the class name of the VehicleClass is different. Makes it work with zeus }; }; Then add VehicleClass = Group_Name; to your vehicles. Change it to what ever you have defined in the Vehicle Classes Share this post Link to post Share on other sites
BadHabitz 235 Posted September 10, 2014 add the following before each instance of hiddenSelectionsTextures hiddenSelections[] = {"camo1"}; Also, looks like you're creating a faction called TIER1 Camouflage. If you want the choopers to be in that faction then you need to change BLU_F to ATACS_units. Share this post Link to post Share on other sites
laughinwhale 10 Posted September 10, 2014 (edited) Please delete this post. Edited September 10, 2014 by laughinwhale Share this post Link to post Share on other sites