acoustic 82 Posted September 4, 2014 No idea what I am doing here, but can't get server to show up in server list nor can I remote connect. Here are both files. If anything looks wrong in either, I'd greatly appreciate some assistance: Server.cfg // // server.cfg // // comments are written with "//" in front of them. // STEAM steamport =2302; //default 8766, needs to be unique if multiple serves on same box steamqueryport =27016; //default 27016, needs to be unique if multiple servers on same box // GLOBAL SETTINGS hostname = "ShagPadCoop"; // The name of the server that shall be displayed in the public server list //password = "ABC123"; // Password for joining, eg connecting to the server passwordAdmin = "Hamburger"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "arma3pc.master.gamespy.com"; // not used at all in Arma 3 logFile = "arma3server.log"; verifySignatures = 2; equalModRequired = 0; // kick if data/mods aren't equal requiredSecureId = 2; // was used to define type of secureID // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ }; motdInterval = 30; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband) persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; parameters: -profiles=C:\games\173_199_103_174_2302\1149310\arma3\config -config=server.cfg -port=2302 -IP=173.199.103.174 -world=empty -gtqueryport=2304 -mod=@CBA_A3;@alive;@allinarmaterrainpack;@Arma2NET;@bullet_hits_value;@cse;@mad_build;@mad_resh;@task_force_radio Share this post Link to post Share on other sites
terox 316 Posted September 4, 2014 try proving a vanilla install before you add complication by using a desktop shortcut. (Basics first). if you have already done that, remove the complications and add a little bit, then prove stability and keep repeating until you have all up and running. also Clean out your mpmissions list (Dont temporarily move them to a sub folder in your mpmissions folder) Clear out your keys folder of all addon bikeys apart from the arma3 bikey comment out the mission cycle class in your server.cfg Share this post Link to post Share on other sites
soldat_ryan 10 Posted September 4, 2014 steamqueryport=27016; //default 27016, needs to be unique if multiple servers on same box This is obsolete ! Steamquery is gameport +1 and it is automatic, no need to set it. -gtqueryport Where you found this ? Im new on arma but it is the 1st time, i see it !! Give it up and check the excellent How to from Terox ! :) Share this post Link to post Share on other sites