fred41 42 Posted September 2, 2014 ... i am trying to find out, why the value 'GPU_DetectedFramesAhead' in 'arma3.cfg' becomes sometimes '1' and sometimes '2'. It seems arma is 'testing' something at game start and later writes a resulting value in arma3.cfg. Does someone, devs included, know, how this value is calculated and why it gives different values under same conditions? Thanks. Share this post Link to post Share on other sites
RuecanOnRails 10 Posted September 2, 2014 I'm not sure how it's calculated, or why it's giving different results each run. It's likely calculated during launch with the quick benchmark/hardware test. Try running -nobenchmark and see if it still changes. Would making the arma3.cfg read-only be a temporary solution? Are you able to make a repeatable mission or set up that others can confirm and test? Share this post Link to post Share on other sites
mp5gosu 10 Posted September 2, 2014 I guess, it is VSYNC related. For example, if you have stable 60+ FPS, it will get capped at 60.(relates to value of 2). If you have 30+ FPS but less than 60,it will get capped at 30 (value of 1). Not sure what these values are in particular. Maybe that 60 refers to 1 and so on. Gesendet von meinem Nexus 7 mit Tapatalk Share this post Link to post Share on other sites
kklownboy 43 Posted September 3, 2014 mine never changes when set GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; Or any value/number set on both of them(1-4, tho max is 8) This is with a AMD card. Vsync has nothing to do with it. Share this post Link to post Share on other sites
fred41 42 Posted September 3, 2014 Ok guys, thanks for your answers. Based on your replys i found the following: 1. 'GPU_DetectedFramesAhead' is still modified by arma, even with '-noBenchmark' 2. without any load, 'GPU_DetectedFramesAhead' is always set to 1 on my system, with vsync=ON/OFF 3. with heavy load (synthetical loop in onEachFrame event) arma sets it to 1, if VSYNC is ON and to 2, if VSYNC is OFF CONCLUSION: It is not randomly and seems to have some meaning :) Share this post Link to post Share on other sites
megagoth1702 252 Posted December 5, 2014 Any updates on this? Share this post Link to post Share on other sites