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meatball

Editing In Game Model - I_UAV_02_F

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Just wondering if anyone knows of any way to yank the rear prop off the I_UAV_02_F model in game with a script? Want to use it for a static objective, but without the prop and can't seem to figure it out.

Also, and I'm pretty sure it's impossible, does anyone know if there's any (with scripting again) to increase the models scale to say 2x?

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My suggestion is to just build the shit in Object Builder and set it up as a ground object as if you know do it one way it'll get you in trouble.

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"yanking" binarized models is a quick way to get in trouble. There is a perfectly good base model uav in the samples. Something as simple as your intention is easily modeled and textured

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