sgtsev3n 12 Posted August 27, 2014 in arma 2, there is water on chernarus which can be placed into the terrain on any place. i dont know how to call this watertype, it is not the ocean, it is more a "water as object". here this is what i am talking about: http://www.gamersgate.co.uk/img/screenshots/DD-ARMA2/50832_arma2_chernarus_01.jpg http://www.arma2base.de/content/images/game/0002-arma2_chernarus_industrial_02.jpg http://s1104.photobucket.com/user/Sambabalaa/media/Chernarus.png.html you can see, this water is not the blueish ocean and it is also placed ABOVE the ocean level. now, my idea is: with this water type, we could make some small/big rivers and with this watercolor, it would look good/it would fit to the rivers. in the terrain, we create the holes where we put the water into it. like on the esbekistan map done for arma 2, click the third screenshot: http://www.armaholic.com/page.php?id=17573 and then when we want to end the river with a waterfall, we do it like here: via script/simple effect. now the question is: does arma 3 support the waterobject like in the screenshots of chernarus ? i downloaded A3MP and these waterobjects didnt properly worked. just my idea. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted August 27, 2014 I'm interested also :rolleyes: Share this post Link to post Share on other sites
papanowel 120 Posted August 27, 2014 (edited) Ponds are not supported in Arma3, it's a step forward backward if we compare it to A2. Edited August 27, 2014 by Papanowel replacing forward by backward Share this post Link to post Share on other sites
sgtsev3n 12 Posted August 27, 2014 Ponds are not supported in Arma3, it's a step forward if we compare it to A2. ok then the idea wont work. Share this post Link to post Share on other sites
m1lkm8n 411 Posted August 27, 2014 (edited) Ponds are not supported in Arma3, it's a step forward if we compare it to A2. I'm curious tho. How is it a step foward? They broke water asl. It's a shame as even their main island altis has tons of rivers in it that has to be left dry because of this. Now if your gonna say because the ai will lay down and shoot you through it then they should fix that too. And yes. As they say. Ponds are not supported. Edited August 27, 2014 by M1lkm8n Share this post Link to post Share on other sites
papanowel 120 Posted August 27, 2014 (edited) I'm curious tho. How is it a step foward? Oops, I meant backward :) We also never have real stream/river in the Arma series. Edited August 27, 2014 by Papanowel Share this post Link to post Share on other sites
m1lkm8n 411 Posted August 27, 2014 Oops, I meant backward :)We also never have real stream/river in the Arma series. Ahhh. That makes more sense lol Share this post Link to post Share on other sites
miketim 20 Posted August 27, 2014 Yeah this would rape the screen with pond glitch tho wouldn't it. But milkman , you showed a river on jbad that didn't,look like a3 water, wasn't that made from some type of pond object? Share this post Link to post Share on other sites
m1lkm8n 411 Posted August 27, 2014 Yes. That's the only way to have water above sea level currently. Anything else they would need to alter the engine , which while would be amazing, is highly doubtful Share this post Link to post Share on other sites
milosv123344 37 Posted August 27, 2014 You could ask the VBS 2 devs about borrowing a few feature *trollface* :P , this does look awesome tho, and it IS arma 2 engine so its not impossible. Share this post Link to post Share on other sites
Feuerfront 10 Posted September 6, 2014 I actually made a ticket about the water above sea level issue, but I doubt we'll see any progress on this soon. http://feedback.arma3.com/view.php?id=18839 The solution in VBS2 was quite simple: use two heightmaps. One for water, one for land. Visitor 4 has a landbuilder module that will convert shapefiles into ponds/rivers, carving the water areas out of the terrain for you. Then you just include the water heightmap in your config file, and the water heightmap is overlayed on the land heightmap. I feel like while this would not be the most difficult engine change in the world to make, there just isn't a whole lot of interest in it on the dev's side. I can keep hoping though. Share this post Link to post Share on other sites
m1lkm8n 411 Posted September 6, 2014 I made one as well a while back as well. Hopefully they do something. Share this post Link to post Share on other sites