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krihelion

Desync Issues

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On both of our servers, NFO and Branzone, so different providers, we are getting unplayable desync.

On our private server, I have determined it is not the mission, and the server provider say no issues are present. I changed the NFO to a lighter mission(insurgency opposed to AE), and we are getting unplayable desync, same thing as the other one.

These problems are only occuring after the last update, anyone know a fix?

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Is everyone showing 100,000 Desync? if so add the following to your CFG file.

guaranteedupdates=false;

this disables the optimization of sending the guaranteed messages only on 'state' change

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I have too problems on my server but i want my Topic startet but i cant not yet lol :(

I have a Linux Debian 7.6 Server on this work a Arma3 Server with Xmed and Taskforceradio and other and Zeus..

But if the Desync coming and Person in the Car its coming not more out the Car too...

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