Schatten 275 Posted August 21, 2014 (edited) Hi! I started dedicated server and connect to it headless client from same machine. And I can't connect to my server - pops up window "Connection lost". Also BattlEye reports "BE Service not running - closing game to start installation..." but nothing happens. What's the problem? Or it is impossible to do? UPDATE: Connect HC to Arma 2 OA server.bat CMD /C START ArmA2OA_BE.exe 0 0 -cfg=hc.cfg -client -connect=127.0.0.1 -mod=@server -name=HC -nosound -port=2302 -profiles=profiles From server.cfg kickDuplicate = 0; localClient[] = {127.0.0.1}; Edited August 21, 2014 by Schatten Share this post Link to post Share on other sites
SavageCDN 231 Posted August 21, 2014 I've never tried this but I would maybe disable BE on your server (in server.cfg there is a param for this). Share this post Link to post Share on other sites
Schatten 275 Posted August 21, 2014 I've never tried this but I would maybe disable BE on your server (in server.cfg there is a param for this). I tried - "Connection lost". Share this post Link to post Share on other sites
SavageCDN 231 Posted August 21, 2014 Is your HC the same copy of the game as your client? Perhaps you need unique copies? Share this post Link to post Share on other sites
Schatten 275 Posted August 21, 2014 Is your HC the same copy of the game as your client? Yes, HC is the same copy of the game as my client. Perhaps you need unique copies? Maybe. Can anybody that prove or disprove? Share this post Link to post Share on other sites
Viba 1 Posted August 22, 2014 You need unique copies. Before steam you could just block a port on the server and be done with it, not sure how it is now. Share this post Link to post Share on other sites
Schatten 275 Posted August 22, 2014 You need unique copies. It is very unfortunate. ( Share this post Link to post Share on other sites
Schatten 275 Posted August 24, 2014 Viba, how did you do that headless client occupied special slot on connected to server? On my server HC occupied first free slot. Can you help? From mission.sqm class Item67 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4398.0698,2.8474684,12019.737}; azimut=195; id=67; side="CIV"; vehicle="CIV_EuroMan01_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; description="Headless client"; forceHeadlessClient=1; init="this allowDamage false; this enableSimulation false"; }; }; }; From init.sqf _path = switch (true) do { case isServer: {"\@server\init.sqf"}; case (!hasInterface and !isDedicated): {"hc\init.sqf"}; case !isDedicated: {"player\init.sqf"}; }; [] execVM _path; Share this post Link to post Share on other sites
Viba 1 Posted August 25, 2014 Well the new 1.63 patch kinda f*cks up the headless client. If I start it through steam with startup parameters in steam it fails to join the correct slot and doesn't initialize properly somehow. If I start it from the new ArmA2OA_BE.exe file with the same startup parameters it works fine, until at some point it starts lagging the WHOLE server, making it even hard to connect to it through RDP, shutting down the HC normalizes the situation immediately. No problems whatsoever in the previous builds pre-1.63. The "forceHeadlessClient=1;" should work, but as I stated above... Share this post Link to post Share on other sites