Marve_XT 12 Posted August 20, 2014 ok i have successfully added an offroad to an opfor faction i have made recently, but i cant add an armed offroad , whats wrong with my current config ? class CfgPatches { class My_A3_Soft_F_Offroad_01 { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Soft_F", "A3_Soft_F_Offroad_01" }; }; }; class CfgVehicles { class I_G_Offroad_01_armed_F; class My_Offroad_01: I_G_Offroad_01_armed_F { author="MarveN"; _generalMacro="C_Offroad_01_F"; displayName="Offroad"; scope=2; crew="I_soldier_F"; side=0; faction="MarveN"; class Turrets { }; hiddenSelections[]= { "camo", "camo2" }; hiddenSelectionsTextures[]= { "\marv_cars\Data\marven_offroad.paa", "\marv_cars\Data\marven_offroad.paa" }; }; }; main issues : #1 : cant play as gunner , only driver available . #2: cant change texture , always returns to default texture . i would be more then glade if anyone provided me with a working config for an armed offroad . Share this post Link to post Share on other sites
meatshield 13 Posted August 21, 2014 class CfgPatches { class Meaty_Vech_B_WD { units[] = {Meaty_O_Offroad_WD}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class Meaty_CarOWD { displayName = "M_Car (Op Woodland)"; }; }; class Offroad_01_armed_base_F; class Meaty_O_Offroad_WD :Offroad_01_armed_base_F { _generalMacro = "Offroad_01_armed_base_F"; author = "Meatshield"; scope = 2; side = 0; vehicleClass = "Meaty_CarOWD"; faction = "OPF_F"; displayName="Armed Offroad (Woodland)"; crew = "Meaty_Crew_O_WD" hiddenSelections[]= {"camo"}; hiddenSelectionsTextures[]= {"Meaty_Op_WD_Vech\data\offroad_01_ext_co.paa"}; typicalCargo[] = {"Meaty_Crew_O_WD"}; availableForSupportTypes[] = {"Drop","Transport"}; }; working config, change as needed :) Share this post Link to post Share on other sites
DreamRebel 73 Posted August 21, 2014 You can also use this: class I_G_Offroad_01_armed_F ; class B_G_Offroad_01_armed_F: I_G_Offroad_01_armed_F { author = "Your name"; crew = "Your_crew"; hiddenSelections[]= {"camo"}; hiddenSelectionsTextures[]= {"\A3\Soft_F\Offroad_01\Data\Offroad_01_ext_CO.paa"}; faction = "Your_faction"; scope = 2; side = 1; //0 = Opfor, 1 = Blufor, 2 = Independent }; Share this post Link to post Share on other sites
Marve_XT 12 Posted August 22, 2014 not working guys ... no luck , the whole vehicles tap doesn't show at all in my faction when i do ur both configs . i am getting crazy !!! class DefaultEventhandlers; class CfgPatches { class A3_Soft_F_Gamma_Offroad { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Soft_F", "A3_Soft_F_Offroad_01" }; }; }; class CfgVehicles { class Offroad_01_armed_base_F; class myI_G_Offroad_01_armed_F: Offroad_01_armed_base_F { author="$STR_A3_Bohemia_Interactive"; _generalMacro="I_G_Offroad_01_armed_F"; scope=2; scopeCurator=0; side=0; faction="MarveN"; crew="I_G_Soldier_F"; typicalCargo[]= { "I_G_Soldier_F" }; accuracy=1.25; class EventHandlers: EventHandlers { init="(_this select 0) execVM ""\A3\Soft_F_Gamma\Offroad_01\scripts\randomize_IG.sqf"""; killed="_this call (uinamespace getvariable 'BIS_fnc_effectKilled'); _this select 0 animate [""DamageUnHideConstruction"",0];"; }; }; }; Share this post Link to post Share on other sites
BadHabitz 235 Posted August 22, 2014 change: class Offroad_01_armed_base_F; class myI_G_Offroad_01_armed_F: Offroad_01_armed_base_F to class I_G_Offroad_01_armed_F; class myI_G_Offroad_01_armed_F: I_G_Offroad_01_armed_F change crew and typicalCargo to 'O_Soldier_F' I'm assuming you have a 'MarveN' faction defined somewhere else? best I can do while not being at home... Share this post Link to post Share on other sites
Marve_XT 12 Posted August 22, 2014 change:class Offroad_01_armed_base_F; class myI_G_Offroad_01_armed_F: Offroad_01_armed_base_F to class I_G_Offroad_01_armed_F; class myI_G_Offroad_01_armed_F: I_G_Offroad_01_armed_F change crew and typicalCargo to 'O_Soldier_F' I'm assuming you have a 'MarveN' faction defined somewhere else? best I can do while not being at home... still no luck < waiting u till u rich home i guess :) Share this post Link to post Share on other sites
DreamRebel 73 Posted August 22, 2014 try this: class O_G_Offroad_01_armed_F; class Meaty_O_Offroad_WD :O_G_Offroad_01_armed_F{ _generalMacro = "Meaty_O_Offroad_WD"; author = "Meatshield"; scope = 2; side = 0; vehicleClass = "Meaty_CarOWD"; faction = "OPF_F"; displayName="Armed Offroad (Woodland)"; crew = "Meaty_Crew_O_WD" hiddenSelections[]= {"camo"}; hiddenSelectionsTextures[]= {"\Meaty_Op_WD_Vech\data\offroad_01_ext_co.paa"}; typicalCargo[] = {"Meaty_Crew_O_WD"}; availableForSupportTypes[] = {"Drop","Transport"}; }; That might work. Share this post Link to post Share on other sites
Marve_XT 12 Posted August 22, 2014 it turns out that only civilian offroads (C_Offroad_01_F) are working, no opfor or blufor regular or armed offroads are working ! i dont know why :mad: Share this post Link to post Share on other sites
lappihuan 178 Posted August 27, 2014 try to use the requiredAddons in your cfgPatches: requiredAddons[] = {"A3_Soft_F_Offroad_01"}; Edit: sry somehow i thought you missed that in your config, but it is there ^^ Share this post Link to post Share on other sites