cyprus 16 Posted August 17, 2014 (edited) Using TADST, I've finally gotten to start running a server and play some co op missions with my friends. However there are a couple settings I would like some more information as to what exactly they do. For example what exactly does the maxPlayers attribute control? According to the wiki it controls the "Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player." However, I don't think this is right. When my server was set to 10 players max, I still had more than 10 AI on screen. Does this setting only affect MP missions, and not co op missions? Is it simply outdaded/wrong. My second question is when I set the view distance to 2000 meters in TADST, and in game the object distance is limited to 1600 meters. According to TADST it should render at 1500 meters. Is this normal? Also, how does the Terraingrid setting work? I know the max is 50, but what is the minimum value? Does this number correspond to a setting like the terrain quality setting in game? Edited August 17, 2014 by Cyprus Share this post Link to post Share on other sites
Janez 531 Posted August 17, 2014 Im not sure about first two questions but last is pretty much terrain quality. Also see setTerrainGrid. 50 (Low, No grass) 25 (Standard) 12.5 (High) 6.25 (Very High) 3.125 (Ultra) Share this post Link to post Share on other sites
terox 316 Posted August 17, 2014 1) Maxplayers: Defines the maximum number of players that can connect to the server. 2) Viewdistance: Serverside viewdistance overwrites client settings Mission defined viewdistance overide serverside settings I dont know how this effects objectdistance, a few patches back it had no effect, maybe thats changed recently 3) TerrainGrid: This defines how "Bumpy" the ground is and also the amount of grass and clutter that is rendered. Having too low a setting here will effect serverside cps quite badly A value of 50 will remove the grass Share this post Link to post Share on other sites
cyprus 16 Posted August 17, 2014 1) Maxplayers: Defines the maximum number of players that can connect to the server. 2) Viewdistance: Serverside viewdistance overwrites client settings Mission defined viewdistance overide serverside settings I dont know how this effects objectdistance, a few patches back it had no effect, maybe thats changed recently 3) TerrainGrid: This defines how "Bumpy" the ground is and also the amount of grass and clutter that is rendered. Having too low a setting here will effect serverside cps quite badly A value of 50 will remove the grass Thanks for the clarification. So Maxplayers doesn't affect AI despite what the wiki says? I know it doesn't directly say AI is effected, but by " Civilians and watchers, beholder, bystanders and so on also count as player" I figured that included AI. Share this post Link to post Share on other sites