zodd 14 Posted August 14, 2014 Gday all, CombatRPG (the name is as much a WIP as the mod) is a mod that started as a bit of a challenge to myself to make something completely outside the Arma realm. I decided on an MMORPG style (starting zones, camps, quests, experience and levelling etc) and relished the challenge as it was something a bit out of the ordinary for the Arma community. After a bit of work it has actually evolved to the point that it is something that is becoming a fair bit of fun (to both play and create!). While this is still VERY early days, as it is something a bit out of the ordinary I figure it is worth putting out there! Currently it sits somewhere between the fantasy MMORPG style and a Borderlands style RPG. The intent is for players to group (ideally - soloing I am sure will always be an option) to progress through the content - starting in lower level zones before gaining power, skills etc and moving onto higher level content. Key features: - Pure stat based damage - Levelling and progression - Class based skill (damage) with weapons - Class skills (magic, stealth etc) - Visual damage system (Damage displayed as a number when you hit the enemy) and HP bar/names when targeted (THIS took a while but happy with how it turned out!) - Will feature a custom grouping system Key shortfalls: Animations - Not contained in the video but I have found a few placeholder animations within the Arma animation viewer however some custom animations would be a lot better I think. Particle effects - Something that I will work on once the mod is in a releasable state - if anyone is a particle guru though, feel free to chime in! Units/equipment - Functional as is however longer term it would be nice to have custom (non 21st century soldier) units. AI - Getting the AI to fight in an effective way given the overhauled damage system will take a bit of work but even as is it is functional. Persistant server/character saving - This is a longer term issue however will be a key issue that needs to be sorted if it hopes to be something people actually play more than once! UI needed (tracking skills, HP etc) - I hate dialogues and my art skills are woeful! Key points/features are covered in the video below but interested to hear feedback and if anyone has skills in the key areas I dont... that would be great too! Version history/changelog/current bugs list is being maintained so if it is something people are interested in, feel free to comment/add input - I am most definitely NOT a programmer so all feedback helps! https://dl.dropboxusercontent.com/u/74159983/Arma3/CombatRPG/CombatRPG%20tracker.pdf Note - While I will refer to this as a 'mod', assuming the finished size is not too large I will probably leave it as a script so people are not required to download additional material. That said - if custom animations/weapons/units etc are implemented, obviously that takes it out of script only territory! Share this post Link to post Share on other sites
defk0n_NL 2 Posted August 29, 2014 Gday all,CombatRPG (the name is as much a WIP as the mod) is a mod that started as a bit of a challenge to myself to make something completely outside the Arma realm. I decided on an MMORPG style (starting zones, camps, quests, experience and levelling etc) and relished the challenge as it was something a bit out of the ordinary for the Arma community. After a bit of work it has actually evolved to the point that it is something that is becoming a fair bit of fun (to both play and create!). While this is still VERY early days, as it is something a bit out of the ordinary I figure it is worth putting out there! Currently it sits somewhere between the fantasy MMORPG style and a Borderlands style RPG. The intent is for players to group (ideally - soloing I am sure will always be an option) to progress through the content - starting in lower level zones before gaining power, skills etc and moving onto higher level content. Key features: - Pure stat based damage - Levelling and progression - Class based skill (damage) with weapons - Class skills (magic, stealth etc) - Visual damage system (Damage displayed as a number when you hit the enemy) and HP bar/names when targeted (THIS took a while but happy with how it turned out!) - Will feature a custom grouping system Key shortfalls: Animations - Not contained in the video but I have found a few placeholder animations within the Arma animation viewer however some custom animations would be a lot better I think. Particle effects - Something that I will work on once the mod is in a releasable state - if anyone is a particle guru though, feel free to chime in! Units/equipment - Functional as is however longer term it would be nice to have custom (non 21st century soldier) units. AI - Getting the AI to fight in an effective way given the overhauled damage system will take a bit of work but even as is it is functional. Persistant server/character saving - This is a longer term issue however will be a key issue that needs to be sorted if it hopes to be something people actually play more than once! UI needed (tracking skills, HP etc) - I hate dialogues and my art skills are woeful! Key points/features are covered in the video below but interested to hear feedback and if anyone has skills in the key areas I dont... that would be great too! Version history/changelog/current bugs list is being maintained so if it is something people are interested in, feel free to comment/add input - I am most definitely NOT a programmer so all feedback helps! https://dl.dropboxusercontent.com/u/74159983/Arma3/CombatRPG/CombatRPG%20tracker.pdf Note - While I will refer to this as a 'mod', assuming the finished size is not too large I will probably leave it as a script so people are not required to download additional material. That said - if custom animations/weapons/units etc are implemented, obviously that takes it out of script only territory! this is amazing, following this thread for later. Share this post Link to post Share on other sites
bad benson 1733 Posted August 29, 2014 very creative. i always wanted to see something like this in arma. keep it up! Share this post Link to post Share on other sites