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Brisse

TrackIR wierd behaviour in Arma3

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Greetings!

I'm using TrackIR5 and there is some wierd stuff going on that only happens in Arma3, not other games.

I'm on devbranch, so that's why I put this thread in the dev-branch category. Mods, please feel free to move it if you don't agree.

Let's get to the point.

When looking right (rotating my head to the right, not leaning) the view always zooms in at the same time, as if I were also moving closer to the TrackIR camera, although I'm not moving closer, only rotating my head.

That's with the default TrackIR settings in Arma3 control settings by the way.

Looking left, up and down works fine. It does not zoom in, it only rotates the head.

This problem have existed in Arma for as long as I can remember. Is there something wrong with the default mapping of the TrackIR in Arma control settings?

Did anyone manage to solve these immersion killing problems, or is it something we have to put up on the feedback tracker? Are those bugs, missing features, or just me doing something wrong?

Edited by Brisse

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I have disabled track IR zoom in Arma so I haven't tested, but I guess as you turn your head right the reflector moves closer to the sensor and you will zoom in.

Try to increase the zoom dead zone in the track IR profile you have set up for arma and see if the same thing happens.

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The thought have crossed my mind but I'm certain that this is not the problem.

Camera is perfectly centered in front of me.

The zooming while looking right does not happen in the TrackIR software or any other game. It only affects Arma.

I might try to unmap the zoom, but that will hurt the situational awereness while flying. I don't want to let go of my HOTAS just to use the keyboard to zoom in while trying to identify a target.

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If I had to guess, I would think you maybe accidentally have the rotate axis mapped to zoom as well. It's easy to do if you are changing mappings.

I ended up unmapping zoom from TrackIR because I found triggering zoom with a button press on my HOTAS was easier to be consistent with.

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Make sure that TrueView is disabled in the TrackIR-Settings when you play infantry with TrackIR.

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Make sure that TrueView is disabled in the TrackIR-Settings when you play infantry with TrackIR.

If you don't mind me asking, why is that? I have it on and don't recall having any problems with it.

Ahh, never mind ;)

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Tested with zoom enabled now. No problems with unintentional zooming in while turning.

I notices another issue though, when you have turned your head you can not zoom in with the track IR only right MB.

You have to turn off Trueview if you have zoom enabled to get it to work as Belbo said.

Don't make much sense according to the manual it's opposite :

"TrueView

TrueView takes virtual rotation (yaw, pitch, roll) into account when applying physical translation (x, y, z) movements. This allows you to turn your head to one side, lean toward the monitor, and have your in-game view zoom in the direction you are virtually facing. Disabling TrueView results in physical translation superseding virtual rotation, so that moving toward the monitor physically always moves the in-game view straight ahead, making it impossible to zoom in any direction other than straight ahead. "

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Thanks everyone for your answers. Would anyone mind trying to reproduce the behaviour, not as infantry, but as a helicopter pilot?

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Thanks everyone for your answers. Would anyone mind trying to reproduce the behaviour, not as infantry, but as a helicopter pilot?

The zoom on foot works a bit different than that in Arma. Think about it like this: You turn your head to the right to look at the right side. With TrueView you would have to move your head to the right (x-axis) in order to zoom. By zooming in only when you move your head on the z-axis you can move closer to the screen which resembles the 'natural' way of getting a closer look at something. For infantry the TrueView-zoom would be counter-intuitive. It works fine for cockpits, as you'll move closer to the buttons on the right or left if you want to see them closer.

You can however create two profiles, one with and one without TrueView, and change between them by pushing a button. Try it out.

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Kudos to the devs for mentioning in todays SITREP that TrueView should be turned off.

Somehow I missed that Belbo mentioned it, but I tried it today and it fixed the issue 100%.

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