sariel 11 Posted August 12, 2014 Hi guys, after i've learned srcripting in arma i'd like to know how to create simple addons. does anyone know a tutorial or guide for this other than "Mondkalb's Addon Tutorial"? i want to create own items (not weapons or buildings!) like helmets or let's say a bottle. thanks! sariel Share this post Link to post Share on other sites
Marve_XT 12 Posted August 13, 2014 Hi guys,after i've learned srcripting in arma i'd like to know how to create simple addons. does anyone know a tutorial or guide for this other than "Mondkalb's Addon Tutorial"? i want to create own items (not weapons or buildings!) like helmets or let's say a bottle. thanks! sariel the same here , 5 days ago i wanted to create a simple New Unit (like PG Services mod) ,took me 2 hours to retexture 4 soldiers & 2 offroad vehicles & a week almost have passed & i still cant even figure how to put them in game :( :( :( even tutorials links are either end up with error 404 , or talking about different issues presuming that u already know what to do. i am sry if i sound stupid for a 1st post but this is getting ridiculous beyond imagination ! i have retextured game contents before & never had such frustration , its not like i am creating anything from scratsh ... its just a retexture !!! someone have to step up & enlighten us ! Share this post Link to post Share on other sites
chortles 263 Posted August 14, 2014 I dare to ask, is this just a question about how to create a config for the engine to recognize said helmet? Because I'm presuming that you already have a 3D model that would work in the Object Builder (namely, in .p3d format or able to be successfully imported to Object Builder)... Share this post Link to post Share on other sites
Von Quest 1163 Posted August 14, 2014 Creating "simple addon" is a contradiction... We need more information on what you are doing exactly. All addons are frustratingly complex to impossibly complex. They take a lot of time, patience, and a small library of software and resources. Its like asking how can I build a simple house. What part of the house? The whole house? Working on the plumbing is different than the electrical. Painting, or putting in new windows?... And so on. Each with its own set of headaches and special tools needed. Scripting is different than the configs. Configs are different than the 3D modeling. Graphics are different than the animations... Getting into this part of the hobby (which for me is 90% of the fun), is getting into full-blown game design. Here is a huge list of things you can look into from Armaholic --> Tutorials List (some will be outdated) Share this post Link to post Share on other sites
zukov 490 Posted August 14, 2014 the same here ,5 days ago i wanted to create a simple New Unit (like PG Services mod) ,took me 2 hours to retexture 4 soldiers & 2 offroad vehicles & a week almost have passed & i still cant even figure how to put them in game :( :( :( even tutorials links are either end up with error 404 , or talking about different issues presuming that u already know what to do. i am sry if i sound stupid for a 1st post but this is getting ridiculous beyond imagination ! i have retextured game contents before & never had such frustration , its not like i am creating anything from scratsh ... its just a retexture !!! someone have to step up & enlighten us ! http://forums.bistudio.com/showthread.php?161027-Tutorial-Simple-Re-texturing-Guide-(From-Start-To-Finish) patience is the key i understood after working with this engine Share this post Link to post Share on other sites
sariel 11 Posted August 14, 2014 Creating "simple addon" is a contradiction...We need more information on what you are doing exactly. All addons are frustratingly complex to impossibly complex. They take a lot of time, patience, and a small library of software and resources. Its like asking how can I build a simple house. What part of the house? The whole house? Working on the plumbing is different than the electrical. Painting, or putting in new windows?... And so on. Each with its own set of headaches and special tools needed. Scripting is different than the configs. Configs are different than the 3D modeling. Graphics are different than the animations... Getting into this part of the hobby (which for me is 90% of the fun), is getting into full-blown game design. Here is a huge list of things you can look into from Armaholic --> Tutorials List (some will be outdated) I want wo create an item Mod. E.g. a mod which bring's a coke bottle to the game. I have the models and the textures. All i need to know is how i get the items in game. Share this post Link to post Share on other sites
Marve_XT 12 Posted August 15, 2014 http://forums.bistudio.com/showthread.php?161027-Tutorial-Simple-Re-texturing-Guide-(From-Start-To-Finish)patience is the key i understood after working with this engine its not about patince my friend -as u see for a whole week i didnt loose it - its about incomplete\wrong info , i have tried to retexture an offroad car (just added a drawn of small flag on the car nothing more ) & followed the steps but i cant see it in game using : this setObjectTextureGlobal [0,"MY_offroad.paa"]; this setObjectTextureGlobal [1,"offroad_01_ext_ig01_co.paa"] Share this post Link to post Share on other sites
super-truite 54 Posted August 18, 2014 @Sariel: try opening pbos of addons doing what you want to acheive (you can do that with the software "Elitness"), open the config (using the same soft). Try this one :http://www.armaholic.com/page.php?id=21689 for instance (it seems to add objects with no functionnalities to the game like your bottle). Looking at the config, you will see that some lines are about the .p3d files, the name of the objects in the editor, their class names etc. Try to replace them by yours and try packing the addon (Addon builder or Mikero's pbo project). Share this post Link to post Share on other sites
sariel 11 Posted August 25, 2014 thanks - ill try this... Share this post Link to post Share on other sites